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Volumn 5288 LNAI, Issue , 2008, Pages 215-224

Educational games design issues: Motivation and multimodal interaction

Author keywords

Educational game; Fun; Learning; Motivation; Multimodal Interaction

Indexed keywords

AD HOC PROCESSES; COMMON STANDARDS; DESIGN ISSUES; DESIGN PROCESSES; EDUCATIONAL GAME; EDUCATIONAL GAMES; EDUCATIONAL MATERIALS; EDUCATIONAL TOOLS; FUN; LEARNING; LEARNING PREFERENCES; LEARNING PROCESSES; MULTIMODAL INTERACTION; MULTIMODAL INTERACTIONS;

EID: 56849085007     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-87781-3_24     Document Type: Conference Paper
Times cited : (8)

References (18)
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    • Federation of American Scientists, R&D Challenges in Games for Learning. Tech. Rep., Washington D.C. (2006), http://www.fas.org/ learningfederation
  • 2
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    • Games for science and engineering education
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  • 4
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    • Self-Determination theory and the facilitation of intrinsic motivation, social development, and well-being
    • Ryan, R.M., Deci, L.E.: Self-Determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist 55(1), 68-78 (2000)
    • (2000) American Psychologist , vol.55 , Issue.1 , pp. 68-78
    • Ryan, R.M.1    Deci, L.E.2
  • 5
    • 4644252678 scopus 로고    scopus 로고
    • Modeling multimodal Human-Computer interaction
    • Obrenovic, Z., Starcevic, D.: Modeling multimodal Human-Computer interaction. IEEE Computer 37(9), 62-69 (2004)
    • (2004) IEEE Computer , vol.37 , Issue.9 , pp. 62-69
    • Obrenovic, Z.1    Starcevic, D.2
  • 6
    • 4644328953 scopus 로고    scopus 로고
    • Multimodal interfaces that flex, adapt, and persist
    • Oviatt, S., Darrell, T., Flickner, M.: Multimodal interfaces that flex, adapt, and persist. Communication of the ACM 47(1), 30-33 (2004)
    • (2004) Communication of the ACM , vol.47 , Issue.1 , pp. 30-33
    • Oviatt, S.1    Darrell, T.2    Flickner, M.3
  • 10
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    • Using storytelling to motivate programming
    • Kelleher, C., Pausch, R.: Using storytelling to motivate programming. Communications of the ACM 50(7), 59-64 (2007)
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    • Kelleher, C.1    Pausch, R.2
  • 11
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    • 0141725660 scopus 로고    scopus 로고
    • The pragmatics of model-driven development
    • Selic, B.: The pragmatics of model-driven development. IEEE Software, 19-25 (2003)
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    • Selic, B.1
  • 14
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    • Armstrong, T.: Multiple Intelligences (2000), http://www.thomasarmstrong. com/multiple-intelligences.htm
    • Armstrong, T.: Multiple Intelligences (2000), http://www.thomasarmstrong. com/multiple-intelligences.htm
  • 16
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    • Motivation-driven educational game design: Applying best practices to music education
    • Valencia, Spain
    • Denis, G., Jouvelot, P.: Motivation-driven educational game design: Applying best practices to music education. In: ACE 2005, Valencia, Spain (2005)
    • (2005) ACE
    • Denis, G.1    Jouvelot, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.