메뉴 건너뛰기




Volumn , Issue , 2008, Pages 178-

A straightforward CUDA implementation for interactive ray-tracing

Author keywords

I.3.6 computer graphics : graphics data structures and data types methodology and techniques realism; I.3.7 computer graphics : three dimensional graphics and realism raytracing

Indexed keywords

COLOR IMAGE PROCESSING; COMPUTATIONAL GEOMETRY; COMPUTER GRAPHICS; DATA STRUCTURES; ELEMENTARY PARTICLE SOURCES; FILE ORGANIZATION; THREE DIMENSIONAL;

EID: 56649100890     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/RT.2008.4634641     Document Type: Conference Paper
Times cited : (4)

References (3)
  • 3
    • 35348961554 scopus 로고    scopus 로고
    • S. Popov, J. Günther, H.-P. Seidel, and P. Slusallek. Stackless kd-tree traversal for high performance GPU ray tracing. Computer Graphics Forum, 26(3):415-424, Sept. 2007. (Proceedings of Eurographics).
    • S. Popov, J. Günther, H.-P. Seidel, and P. Slusallek. Stackless kd-tree traversal for high performance GPU ray tracing. Computer Graphics Forum, 26(3):415-424, Sept. 2007. (Proceedings of Eurographics).


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.