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Volumn , Issue , 2008, Pages 178-
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A straightforward CUDA implementation for interactive ray-tracing
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Author keywords
I.3.6 computer graphics : graphics data structures and data types methodology and techniques realism; I.3.7 computer graphics : three dimensional graphics and realism raytracing
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Indexed keywords
COLOR IMAGE PROCESSING;
COMPUTATIONAL GEOMETRY;
COMPUTER GRAPHICS;
DATA STRUCTURES;
ELEMENTARY PARTICLE SOURCES;
FILE ORGANIZATION;
THREE DIMENSIONAL;
COMPUTATIONAL RESOURCES;
FAST IMPLEMENTATIONS;
I.3.6 [COMPUTER GRAPHICS]: GRAPHICS DATA STRUCTURES AND DATA TYPES - METHODOLOGY AND TECHNIQUES REALISM;
I.3.7 [COMPUTER GRAPHICS]: THREE-DIMENSIONAL GRAPHICS AND REALISM - RAYTRACING;
NUMBER OF RAYS;
OPTIMAL PERFORMANCES;
PERFORMANCE ANALYSES;
PRIOR WORKS;
RAY TRACING;
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EID: 56649100890
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/RT.2008.4634641 Document Type: Conference Paper |
Times cited : (4)
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References (3)
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