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Volumn FS-07-05, Issue , 2007, Pages 118-125

Using feature value distributions to estimate player satisfaction through an author's eyes

Author keywords

[No Author keywords available]

Indexed keywords

FEASIBILITY STUDIES; INTERACTIVE ENTERTAINMENT; TECHNICAL REPORTS;

EID: 51849155453     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (1)

References (26)
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    • Bartle, R. 1996. Hearts, clubs, diamonds, spades: Players who suit MUDS. Journal of MUD Research [online] 1(1). http://www.mud.co.uk/richard/hcds. htm.
    • (1996) Journal of MUD Research [online] , Issue.1 , pp. 1
    • Bartle, R.1
  • 3
    • 39049108755 scopus 로고    scopus 로고
    • Interaction, narrative, and drama creating an adaptive interactive narrative using performance arts theories
    • El-Nasr, M. S. 2007. Interaction, narrative, and drama creating an adaptive interactive narrative using performance arts theories. Interaction Studies 8(2).
    • (2007) Interaction Studies , vol.8 , Issue.2
    • El-Nasr, M.S.1
  • 10
    • 0003424104 scopus 로고    scopus 로고
    • An Oz-centric review of interactive drama and believable agents
    • Woodridge, M, and Veloso, M, eds, Berlin, NY: Springer
    • Mateas, M. 1999. An Oz-centric review of interactive drama and believable agents. In Woodridge, M., and Veloso, M., eds., AI Today: Recent Trends and Developments. Lecture Notes in AI 1600. Berlin, NY: Springer.
    • (1999) AI Today: Recent Trends and Developments. Lecture Notes in AI 1600
    • Mateas, M.1
  • 16
    • 0018632276 scopus 로고
    • User modeling via stereotypes
    • Rich, E. 1979. User modeling via stereotypes. Cognitive Sciences 3(4):329-354.
    • (1979) Cognitive Sciences , vol.3 , Issue.4 , pp. 329-354
    • Rich, E.1
  • 21
    • 33745255765 scopus 로고    scopus 로고
    • Gameflow: A model for evaluating player enjoyment in games
    • Sweetser, P., and Wyeth, P. 2005. Gameflow: A model for evaluating player enjoyment in games. ACM Computers in Entertainment 3(3):1-24.
    • (2005) ACM Computers in Entertainment , vol.3 , Issue.3 , pp. 1-24
    • Sweetser, P.1    Wyeth, P.2
  • 25
    • 0003611362 scopus 로고    scopus 로고
    • Ph.D. Dissertation, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. Technical Report CMU-CS-97-109
    • Weyhrauch, P. 1997. Guiding Interactive Drama. Ph.D. Dissertation, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. Technical Report CMU-CS-97-109.
    • (1997) Guiding Interactive Drama
    • Weyhrauch, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.