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Volumn WS-07-01, Issue , 2007, Pages 7-12

A learning infrastructure for improving agent performance and game balance

Author keywords

[No Author keywords available]

Indexed keywords

AGENT PERFORMANCE; DIGITAL ENTERTAINMENT; DYNAMIC SCRIPTING; MODERN COMPUTER GAMES; REAL TIME STRATEGIES; REINFORCEMENT LEARNING ALGORITHMS;

EID: 51849146499     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (13)
  • 5
    • 34548753354 scopus 로고    scopus 로고
    • An AIModeling Tool for Designers and Developers
    • Paper presented at the
    • Fu, D., Houlette, R., & Ludwig, J. (2007). An AIModeling Tool for Designers and Developers. Paper presented at the IEEE Aerospace Conference.
    • (2007) IEEE Aerospace Conference
    • Fu, D.1    Houlette, R.2    Ludwig, J.3
  • 6
    • 0035363385 scopus 로고    scopus 로고
    • Human-level AI's killer application: Interactive computer games
    • Laird, J. E., & van Lent, M. (2001). Human-level AI's killer application: Interactive computer games. AI Magazine, 22(2), 15-26.
    • (2001) AI Magazine , vol.22 , Issue.2 , pp. 15-26
    • Laird, J.E.1    van Lent, M.2
  • 8
    • 84898624697 scopus 로고    scopus 로고
    • Hierarchical reinforcement leanring in computer games
    • Paper presented at the Adaptive Learning and Multi-Agent Systems, Vrije Universiteit, Brussels, Belgium
    • Ponsen, M., Spronck, P., & Tuyls, K. (2006). Hierarchical reinforcement leanring in computer games. Paper presented at the ALAMAS'06 Adaptive Learning and Multi-Agent Systems, Vrije Universiteit, Brussels, Belgium.
    • (2006) ALAMAS'06
    • Ponsen, M.1    Spronck, P.2    Tuyls, K.3
  • 9
    • 51849095040 scopus 로고    scopus 로고
    • Goodness of Fit Metrics in Comparing Models to Data. Retrieved 06/06, 2004, from
    • Schunn, C. D. (2001). Goodness of Fit Metrics in Comparing Models to Data. Retrieved 06/06, 2004, from http://www.lrdc.pitt.edu/schunn/gof/index.btm]
    • (2001)
    • Schunn, C.D.1
  • 13
    • 51849119381 scopus 로고    scopus 로고
    • Yannakakis, G. N., & Hallam, J. (2005). A scheme for creating digital entertainment with substance. Paper presented at the Reasoning, representation, and learning in computer games: Proceedings of the IJCAI workshop, Edinburgh, Scotland.
    • Yannakakis, G. N., & Hallam, J. (2005). A scheme for creating digital entertainment with substance. Paper presented at the Reasoning, representation, and learning in computer games: Proceedings of the IJCAI workshop, Edinburgh, Scotland.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.