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1
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29344464842
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Learning to win: Case-based plan selection in a real-time strategy game
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Paper presented at the, Chicago, IL
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Aha, D. W., Molineaux, M., & Ponsen, M. (2005). Learning to win: Case-based plan selection in a real-time strategy game. Paper presented at the Sixth International Conference on Case-Based Reasoning, Chicago, IL.
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(2005)
Sixth International Conference on Case-Based Reasoning
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Aha, D.W.1
Molineaux, M.2
Ponsen, M.3
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2
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34347389062
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Extending reinforcement learning to provide dynamic game balancing
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Paper presented at the, Edinburgh, Scotland
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Andrade, G., Ramalho, G., Santana, H., & Comible, V. (2005). Extending reinforcement learning to provide dynamic game balancing. Paper presented at the Reasoning, Representation, and Learning in Computer Games: Proceedings of the IJCAI workshop, Edinburgh, Scotland.
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(2005)
Reasoning, Representation, and Learning in Computer Games: Proceedings of the IJCAI workshop
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Andrade, G.1
Ramalho, G.2
Santana, H.3
Comible, V.4
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3
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51849141051
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Automatic State Construction using Decision Tree for Reinforcement Learning Agents
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Paper presented at the, Gold Coast, Australia
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Au, M., & Maire, F. (2004). Automatic State Construction using Decision Tree for Reinforcement Learning Agents. Paper presented at the International Conference on Computational Intelligence for Modelling, Control and Automation, Gold Coast, Australia.
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(2004)
International Conference on Computational Intelligence for Modelling, Control and Automation
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Au, M.1
Maire, F.2
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5
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34548753354
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An AIModeling Tool for Designers and Developers
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Paper presented at the
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Fu, D., Houlette, R., & Ludwig, J. (2007). An AIModeling Tool for Designers and Developers. Paper presented at the IEEE Aerospace Conference.
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(2007)
IEEE Aerospace Conference
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Fu, D.1
Houlette, R.2
Ludwig, J.3
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6
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0035363385
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Human-level AI's killer application: Interactive computer games
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Laird, J. E., & van Lent, M. (2001). Human-level AI's killer application: Interactive computer games. AI Magazine, 22(2), 15-26.
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(2001)
AI Magazine
, vol.22
, Issue.2
, pp. 15-26
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Laird, J.E.1
van Lent, M.2
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7
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84955506462
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Writing stratagus-playing agents in concurrent ALisp
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Paper presented at the, Edinburgh, Scotland
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Marthi, B., Russell, S., & Latham, D. (2005). Writing stratagus-playing agents in concurrent ALisp. Paper presented at the Reasoning, representation, and learning in computer games: Proceedings of the IJCAI workshop, Edinburgh, Scotland.
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(2005)
Reasoning, representation, and learning in computer games: Proceedings of the IJCAI workshop
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Marthi, B.1
Russell, S.2
Latham, D.3
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8
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84898624697
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Hierarchical reinforcement leanring in computer games
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Paper presented at the Adaptive Learning and Multi-Agent Systems, Vrije Universiteit, Brussels, Belgium
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Ponsen, M., Spronck, P., & Tuyls, K. (2006). Hierarchical reinforcement leanring in computer games. Paper presented at the ALAMAS'06 Adaptive Learning and Multi-Agent Systems, Vrije Universiteit, Brussels, Belgium.
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(2006)
ALAMAS'06
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Ponsen, M.1
Spronck, P.2
Tuyls, K.3
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9
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51849095040
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Goodness of Fit Metrics in Comparing Models to Data. Retrieved 06/06, 2004, from
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Schunn, C. D. (2001). Goodness of Fit Metrics in Comparing Models to Data. Retrieved 06/06, 2004, from http://www.lrdc.pitt.edu/schunn/gof/index.btm]
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(2001)
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Schunn, C.D.1
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10
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33744791741
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Adaptive game AI with dynamic scripting
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Spronck, P., Ponsen, M., Sprinkhuizen-Kuyper, I., & Postma, E. (2006). Adaptive game AI with dynamic scripting. Machine Learning, 55(3), 217-248.
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(2006)
Machine Learning
, vol.55
, Issue.3
, pp. 217-248
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Spronck, P.1
Ponsen, M.2
Sprinkhuizen-Kuyper, I.3
Postma, E.4
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13
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51849119381
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Yannakakis, G. N., & Hallam, J. (2005). A scheme for creating digital entertainment with substance. Paper presented at the Reasoning, representation, and learning in computer games: Proceedings of the IJCAI workshop, Edinburgh, Scotland.
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Yannakakis, G. N., & Hallam, J. (2005). A scheme for creating digital entertainment with substance. Paper presented at the Reasoning, representation, and learning in computer games: Proceedings of the IJCAI workshop, Edinburgh, Scotland.
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