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Volumn , Issue , 2008, Pages 237-246

Issues related to mobile multiplayer real-time games over wireless networks

Author keywords

Mobile and wireless collaboration systems; Multiplayer real time games

Indexed keywords

MOBILE AND WIRELESS COLLABORATION SYSTEMS; MULTI PLAYERS; MULTIPLAYER REAL-TIME GAMES;

EID: 50949130558     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CTS.2008.4543937     Document Type: Conference Paper
Times cited : (3)

References (12)
  • 2
    • 3543069219 scopus 로고    scopus 로고
    • Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization
    • February
    • Bernier, Y. W., "Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization", In Game Developers Conference, February 2001.
    • (2001) Game Developers Conference
    • Bernier, Y.W.1
  • 6
    • 33747873700 scopus 로고    scopus 로고
    • Game traffic analysis: An MMORPG perspective
    • Chen, K.-T., P. Huang, and C.-L. Lei, "Game traffic analysis: an MMORPG perspective", Computer Networks, Vol. 50, No. 16, 2006, pages 3002-3023.
    • (2006) Computer Networks , vol.50 , Issue.16 , pp. 3002-3023
    • Chen, K.-T.1    Huang, P.2    Lei, C.-L.3
  • 9
    • 0037250035 scopus 로고    scopus 로고
    • Samurai Romanesque, J2ME, and the Battle for Mobile Cyberspace
    • Krikke, J., "Samurai Romanesque, J2ME, and the Battle for Mobile Cyberspace", IEEE Computer Graphics and Applications, Vol. 23, No. 1, 2003, pages 16-23.
    • (2003) IEEE Computer Graphics and Applications , vol.23 , Issue.1 , pp. 16-23
    • Krikke, J.1
  • 10
    • 0038055511 scopus 로고    scopus 로고
    • Designing Fast-Action Games for the Internet
    • September
    • Ng. Y. S., "Designing Fast-Action Games for the Internet", In Gamasutra, September 1997.
    • (1997) Gamasutra
    • Ng, Y.S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.