-
1
-
-
77954449451
-
The effects of loss and latency on user performance in unreal tournament 2003
-
Beigbeder, T., R. Coughlan, C. Lusher, J. Plunkett, E. Agu, and M. Claypool, "The effects of loss and latency on user performance in unreal tournament 2003", In NetGames '04: Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games, 2004.
-
(2004)
NetGames '04: Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
-
-
Beigbeder, T.1
Coughlan, R.2
Lusher, C.3
Plunkett, J.4
Agu, E.5
Claypool, M.6
-
2
-
-
3543069219
-
Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization
-
February
-
Bernier, Y. W., "Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization", In Game Developers Conference, February 2001.
-
(2001)
Game Developers Conference
-
-
Bernier, Y.W.1
-
4
-
-
11244339874
-
Lightweight QoS-support for networked mobile gaming
-
Busse, M., B. Lamparter, M. Mauve, and W. Effelsberg, "Lightweight QoS-support for networked mobile gaming", In NetGames '04: Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games, 2004, pages 85-92.
-
(2004)
NetGames '04: Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
, pp. 85-92
-
-
Busse, M.1
Lamparter, B.2
Mauve, M.3
Effelsberg, W.4
-
5
-
-
23344442945
-
A traffic characterization of popular on-line games
-
Feng, W., F. Chang, W. chi Feng, and J. Walpole, "A traffic characterization of popular on-line games", IEEE/ACM Transactions on Networking, Vol. 13, No. 3, 2005, pages 488-500.
-
(2005)
IEEE/ACM Transactions on Networking
, vol.13
, Issue.3
, pp. 488-500
-
-
Feng, W.1
Chang, F.2
chi Feng, W.3
Walpole, J.4
-
6
-
-
33747873700
-
Game traffic analysis: An MMORPG perspective
-
Chen, K.-T., P. Huang, and C.-L. Lei, "Game traffic analysis: an MMORPG perspective", Computer Networks, Vol. 50, No. 16, 2006, pages 3002-3023.
-
(2006)
Computer Networks
, vol.50
, Issue.16
, pp. 3002-3023
-
-
Chen, K.-T.1
Huang, P.2
Lei, C.-L.3
-
7
-
-
84958257860
-
Analysis of factors affecting players' performance and perception in multiplayer games
-
Dick, M., O. Wellnitz, and L. Wolf, "Analysis of factors affecting players' performance and perception in multiplayer games", In NetGames '05: Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games, 2005, pages 1-7.
-
(2005)
NetGames '05: Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
, pp. 1-7
-
-
Dick, M.1
Wellnitz, O.2
Wolf, L.3
-
8
-
-
77953091684
-
CAN mobile gaming be improved?
-
Fritsch, T., H. Ritter, and J. Schiller, "CAN mobile gaming be improved?", In NetGames '06: Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games, 2006, pages 44-47.
-
(2006)
NetGames '06: Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
, pp. 44-47
-
-
Fritsch, T.1
Ritter, H.2
Schiller, J.3
-
9
-
-
0037250035
-
Samurai Romanesque, J2ME, and the Battle for Mobile Cyberspace
-
Krikke, J., "Samurai Romanesque, J2ME, and the Battle for Mobile Cyberspace", IEEE Computer Graphics and Applications, Vol. 23, No. 1, 2003, pages 16-23.
-
(2003)
IEEE Computer Graphics and Applications
, vol.23
, Issue.1
, pp. 16-23
-
-
Krikke, J.1
-
10
-
-
0038055511
-
Designing Fast-Action Games for the Internet
-
September
-
Ng. Y. S., "Designing Fast-Action Games for the Internet", In Gamasutra, September 1997.
-
(1997)
Gamasutra
-
-
Ng, Y.S.1
-
12
-
-
85016685867
-
The effect of latency on user performance in Warcraft III
-
Sheldon, N., E. Girard, S. Borg, M. Claypool, and E. Agu, "The effect of latency on user performance in Warcraft III", In NetGames '03: Proceedings of the 2nd workshop on Network and system support for games, 2003, pages 3-14.
-
(2003)
NetGames '03: Proceedings of the 2nd workshop on Network and system support for games
, pp. 3-14
-
-
Sheldon, N.1
Girard, E.2
Borg, S.3
Claypool, M.4
Agu, E.5
|