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Volumn 6, Issue 2, 2008, Pages

Using prototypes in early pervasive game development

Author keywords

Agile software development; Game design; Mobile; Paper prototyping; Physical prototyping; Play testing; Preproduction; Rapid prototyping

Indexed keywords

GAME THEORY; TELECOMMUNICATION; TELECOMMUNICATION EQUIPMENT;

EID: 49449090049     PISSN: 15443574     EISSN: 15443981     Source Type: Journal    
DOI: 10.1145/1371216.1371220     Document Type: Article
Times cited : (17)

References (34)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.