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Volumn 25, Issue 6, 2004, Pages 607-624

Quantifying game design

Author keywords

Design strategy; Design techniques; Gameplay; Product design; Product development

Indexed keywords

APPROXIMATION THEORY; COMPUTER SOFTWARE; COMPUTERS; INFORMATION ANALYSIS; PERFORMANCE;

EID: 4944233775     PISSN: 0142694X     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.destud.2004.02.001     Document Type: Article
Times cited : (11)

References (7)
  • 3
    • 4944222195 scopus 로고    scopus 로고
    • Hertfordshire: MCV Media, UK
    • Cousins, B Mind your language Develop Vol 20 (2002) 14-16, Hertfordshire: MCV Media, UK.
    • (2002) Mind Your Language Develop , vol.20 , pp. 14-16
    • Cousins, B.1
  • 4
    • 4944259245 scopus 로고    scopus 로고
    • See, for example, EDGE Vol 75 (1999) and Vol 78 (1999), and Ip, B World Rally Championship NTSC-UK: www.ntsc-uk.com/MainContent/PS2/ WorldRallyChampionship/WRC.htm (2002).
    • (1999) EDGE , vol.75
  • 5
    • 4944250148 scopus 로고    scopus 로고
    • See, for example, EDGE Vol 75 (1999) and Vol 78 (1999), and Ip, B World Rally Championship NTSC-UK: www.ntsc-uk.com/MainContent/PS2/ WorldRallyChampionship/WRC.htm (2002).
    • (1999) EDGE , vol.78
  • 6
    • 4944259759 scopus 로고    scopus 로고
    • NTSC-UK
    • See, for example, EDGE Vol 75 (1999) and Vol 78 (1999), and Ip, B World Rally Championship NTSC-UK: www.ntsc-uk.com/MainContent/PS2/ WorldRallyChampionship/WRC.htm (2002).
    • (2002) World Rally Championship
    • Ip, B.1
  • 7
    • 4944220581 scopus 로고    scopus 로고
    • NTSC-UK
    • Ip, B V-Rally 3. NTSC-UK: www.ntsc-uk.com/MainContent/PS2/VRally3/ VRally3.htm (2002).
    • (2002) V-Rally , vol.3
    • Ip, B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.