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Volumn 25, Issue 3, 2008, Pages 313-322

Press Enter to "Say": Using Second Life to Teach Critical Media Literacy

Author keywords

Avatar; Composition; Computer game; Ethics; Media literacy; Online simulation; Power; Second Life; Subjectivity; Video game

Indexed keywords


EID: 48649093672     PISSN: 87554615     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compcom.2008.04.003     Document Type: Article
Times cited : (27)

References (20)
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  • 2
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    • Au, Wagner James. (2007). The skin you're in. New World Notes. Available: http://nwn.blogs.com/nwn/2006/02/the_skin_youre_.html (Accessed; December 31, 2007).
    • Au, Wagner James. (2007). The skin you're in. New World Notes. Available: http://nwn.blogs.com/nwn/2006/02/the_skin_youre_.html (Accessed; December 31, 2007).
  • 3
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    • Seducing composition: A challenge to identity-disclosing pedagogies
    • Baillif M. Seducing composition: A challenge to identity-disclosing pedagogies. Rhetoric Review 16 1 (1997) 76-91
    • (1997) Rhetoric Review , vol.16 , Issue.1 , pp. 76-91
    • Baillif, M.1
  • 4
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    • Designerly ≠ readerly: Re-assessing multimodal and new media rubrics for use in writing studies
    • Ball C.E. Designerly ≠ readerly: Re-assessing multimodal and new media rubrics for use in writing studies. Convergence 12 4 (2006) 393-412
    • (2006) Convergence , vol.12 , Issue.4 , pp. 393-412
    • Ball, C.E.1
  • 6
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    • Bugeja, Michael J. (2007). Second thoughts about Second Life. The Chronicle of Higher Education. Available: http://chronicle.com/jobs/news/2007/09/2007091401c/careers.html. (Accessed: December 31, 2007).
    • Bugeja, Michael J. (2007). Second thoughts about Second Life. The Chronicle of Higher Education. Available: http://chronicle.com/jobs/news/2007/09/2007091401c/careers.html. (Accessed: December 31, 2007).
  • 9
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    • A rape in cyberspace: How an evil clown, a Haitian trickster spirit, two wizards, and a cast of dozens turned a database into a society
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  • 10
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    • What is an author?
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    • Foucault M. What is an author?. In: Theresa Enos, and Brown S.C. (Eds). Professing the new rhetorics: A sourcebook (1994), Blair Press, Englewood Cliffs, NJ 178-193
    • (1994) Professing the new rhetorics: A sourcebook , pp. 178-193
    • Foucault, M.1
  • 11
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    • Frasca, Gonzalo. (1999). Ludology meets narratology: Similitude and differences between (video) games and narrative. Available: (Accessed: December 31, 2007).
    • Frasca, Gonzalo. (1999). Ludology meets narratology: Similitude and differences between (video) games and narrative. Available: (Accessed: December 31, 2007).
  • 12
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    • Gee, James Paul. (2003). High score education. Wired 11(5). Available: (Accessed: December 31, 2007).
    • Gee, James Paul. (2003). High score education. Wired 11(5). Available: (Accessed: December 31, 2007).
  • 13
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    • The rhetoric of technology and the electronic writing class
    • Hawisher G.E., and Selfe C.L. The rhetoric of technology and the electronic writing class. College Composition and Communication 42 1 (1991) 55-65
    • (1991) College Composition and Communication , vol.42 , Issue.1 , pp. 55-65
    • Hawisher, G.E.1    Selfe, C.L.2
  • 14
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    • Brave new world: Virtual law and order
    • Johnson S. Brave new world: Virtual law and order. Discover 27 4 (2006) 24-25
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  • 15
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  • 18
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    • Newitz, Annalee. (2006). Scoring with XXX games. Wired. Available: (Accessed: December 31, 2007).
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  • 20
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    • What is Second Life? (2007). Available: http://secondlife.com/whatis (Accessed: December 31, 2007).
    • What is Second Life? (2007). Available: http://secondlife.com/whatis (Accessed: December 31, 2007).


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.