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Volumn , Issue , 2007, Pages 176-181

Variants of jump flooding algorithm for computing discrete Voronoi diagrams

Author keywords

[No Author keywords available]

Indexed keywords

3D SPACES; DISCRETE SPACES; DISTANCE TRANSFORMS; FLOODING ALGORITHMS; GRAPHICS PROCESSING UNITS; VORONOI DIAGRAMS;

EID: 47849106060     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ISVD.2007.41     Document Type: Conference Paper
Times cited : (48)

References (14)
  • 1
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    • Fast Hierarchical 3D Distance Transforms on the GPU
    • Technical report, Institute for Vision and Graphics, University of Siegen, Germany
    • Cuntz, N. and Kolb, A. 2006. Fast Hierarchical 3D Distance Transforms on the GPU. Technical report, Institute for Vision and Graphics, University of Siegen, Germany.
    • (2006)
    • Cuntz, N.1    Kolb, A.2
  • 3
    • 47849091634 scopus 로고    scopus 로고
    • Fast approximation of high order Voronoi diagrams and distance transforms on the GPU
    • Fischer, I. and Gotsman, C. 2006. Fast approximation of high order Voronoi diagrams and distance transforms on the GPU. Journal of Graphics Tools, 11(4), 39-60.
    • (2006) Journal of Graphics Tools , vol.11 , Issue.4 , pp. 39-60
    • Fischer, I.1    Gotsman, C.2
  • 5
    • 33646149663 scopus 로고    scopus 로고
    • Euclidean Voronoi Diagrams of 3D Spheres: Their Construction and Related Problems from Biochemistry
    • Kim, D.-S., Kim, D. and Cho, Y. 2005. Euclidean Voronoi Diagrams of 3D Spheres: Their Construction and Related Problems from Biochemistry. Lecture Notes in Computer Science, vol. 3604, 255-271.
    • (2005) Lecture Notes in Computer Science , vol.3604 , pp. 255-271
    • Kim, D.-S.1    Kim, D.2    Cho, Y.3
  • 9
    • 33748688196 scopus 로고    scopus 로고
    • Rong, G. and Tan, T.-S. 2006. Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transform. In Proceedings of ACM Symposium on Interactive 3D Graphics and Games, 109-116.
    • Rong, G. and Tan, T.-S. 2006. Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transform. In Proceedings of ACM Symposium on Interactive 3D Graphics and Games, 109-116.
  • 11
    • 84940605935 scopus 로고    scopus 로고
    • Triangle: Engineering a 2D quality mesh generator and Delaunay triangulator
    • Applied Computational Geometry: Towards Geometric Engineering, M. Lin and D. Manocha, Eds, of, Berlin, May
    • Shewchuk, J. 1996. Triangle: Engineering a 2D quality mesh generator and Delaunay triangulator. In Applied Computational Geometry: Towards Geometric Engineering, M. Lin and D. Manocha, Eds., vol. 1148 of Lecture Notes in Computer Science. Springer-Verlag, Berlin, May, 203-222.
    • (1996) Lecture Notes in Computer Science. Springer-Verlag , vol.1148 , pp. 203-222
    • Shewchuk, J.1
  • 14
    • 33748714522 scopus 로고    scopus 로고
    • Sud, A., Govindaraju, N., Gayle, R., and Manocha, D. 2006. Interactive 3D Distance Field Computation using Linear Factorization. In Proceedings of ACM Symposium on Interactive 3D Graphics and Games, 117-124.
    • Sud, A., Govindaraju, N., Gayle, R., and Manocha, D. 2006. Interactive 3D Distance Field Computation using Linear Factorization. In Proceedings of ACM Symposium on Interactive 3D Graphics and Games, 117-124.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.