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Volumn , Issue , 2006, Pages 173-180

Utilizing jump flooding in image-based soft shadows

Author keywords

Game programming; Hard shadow; Interactive application; Parallel prefix; Penumbra map; Programmable graphics hardware

Indexed keywords

GAME PROGRAMMING; PARALLEL PREFIX; PENUMBRA MAPS; PROGRAMMABLE GRAPHICS HARDWARE;

EID: 34547483475     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1180495.1180531     Document Type: Conference Paper
Times cited : (4)

References (22)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.