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Volumn 5080 LNCS, Issue , 2008, Pages 242-260

The mental vision framework - A platform for teaching, practicing and researching with computer graphics and virtual reality

Author keywords

CAVE; Computer Graphics; Immersion; Mobile devices; Teaching and learning; Virtual Reality

Indexed keywords

COMPUTER VISUALIZATION; EDUTAINMENT; GRAPHICS ENGINE; HEIDELBERG (CO); RENDERING QUALITY; STUDY CASES;

EID: 47749138215     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-69744-2_19     Document Type: Conference Paper
Times cited : (6)

References (19)
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    • Meeker, P.H.1
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    • Becker, K.1
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    • Gutierrez, M., Thalmann, D., Vexo, F.: Creating cyberworlds: experiences in computer science education. In: International Conference on Cyberworlds, 2004, pp. 401-408. Virtual Reality Lab., Swiss Fed. Inst. of Technol, Lausanne, Switzerland (2004)
    • Gutierrez, M., Thalmann, D., Vexo, F.: Creating cyberworlds: experiences in computer science education. In: International Conference on Cyberworlds, 2004, pp. 401-408. Virtual Reality Lab., Swiss Fed. Inst. of Technol, Lausanne, Switzerland (2004)
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    • Tugs: A tool for teaching computer graphics. SIGGRAPH
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.