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Volumn AS, Issue IE/-, 2007, Pages 129-136

Practical design and implementation of a CAVE system: High quality four walls CAVE howto

Author keywords

Calibration; CAVE; Immersive Virtual Reality; Low cost; Stereographic rendering; Tracking

Indexed keywords

CAVE SYSTEM; FREE SOFTWARE; HIGH QUALITY; IMMERSIVE; IMMERSIVE VIRTUAL REALITY; LOW COST; LOW COSTS; STEREOGRAPHIC RENDERING; TRACKING; USER TRACKING; VIRTUAL ENVIRONMENTS;

EID: 47749104831     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (13)
  • 3
    • 0032206642 scopus 로고    scopus 로고
    • Buxton, B. and Fitzmaurice, G. W. 1998. HMDs, Caves & chameleon: a human-centric analysis of interaction in virtual space. SIGGRAPH Comput. Graph. 32,4 (Nov. 1998), 69-74.
    • Buxton, B. and Fitzmaurice, G. W. 1998. HMDs, Caves & chameleon: a human-centric analysis of interaction in virtual space. SIGGRAPH Comput. Graph. 32,4 (Nov. 1998), 69-74.
  • 4
    • 0031140416 scopus 로고    scopus 로고
    • Czernuszenko, M., Pape, D., Sandin, D., DeFanti, T., Dawe, G. L., and Brown, M. D. 1997. The Immer-saDesk and Infinity Wall projection-based virtual reality displays. SIGGRAPH Comput. Graph. 31,2 (May. 1997), 46-49.
    • Czernuszenko, M., Pape, D., Sandin, D., DeFanti, T., Dawe, G. L., and Brown, M. D. 1997. The Immer-saDesk and Infinity Wall projection-based virtual reality displays. SIGGRAPH Comput. Graph. 31,2 (May. 1997), 46-49.
  • 6
    • 30444431940 scopus 로고    scopus 로고
    • TM: a new method for virtual reality development. SIGGRAPH Comput. Graph. 37, 1 (Feb. 2003), 19-24.
    • TM: a new method for virtual reality development. SIGGRAPH Comput. Graph. 37, 1 (Feb. 2003), 19-24.
  • 8
    • 67649902551 scopus 로고    scopus 로고
    • Jacobson, J. 2003. Using "CAVEUT" to Build Immersive Displays With the Unreal Tournament Engine and a PC Cluster, http://citeseer.ist.psu. edu/639123.html
    • (2003) Using CAVEUT
    • Jacobson, J.1
  • 9
    • 0347698562 scopus 로고    scopus 로고
    • Unreal Tournament for Immersive Interactive Theater
    • Jacobson, J., Hwang, Z. 2002. Unreal Tournament for Immersive Interactive Theater. Communications of the. ACM. 45,1 (2002), 39-42.
    • (2002) Communications of the. ACM , vol.45 , Issue.1 , pp. 39-42
    • Jacobson, J.1    Hwang, Z.2
  • 11
    • 67649925206 scopus 로고    scopus 로고
    • Active IR Stereo vision based tracking system for immersive displays
    • Jan
    • Jae Phil Koo, Sang Chul Ann, Hyoung-Gon Kim, Ig-Jae Kim, "Active IR Stereo vision based tracking system for immersive displays," ACCV 2004, Jan. 2004.
    • (2004) ACCV 2004
    • Phil Koo, J.1    Chul Ann, S.2    Kim, H.-G.3    Kim, I.-J.4
  • 12
    • 0029236497 scopus 로고    scopus 로고
    • M. Ghazisaedy, D. Adamczyk, D.J. Sandin, R.V. Kenyon, T.A. DeFanti, Ultrasonic calibration of a magnetic tracker in a virtual reality space, vrais, p. 179, Virtual Reality Annual International Symposium (VRAIS'95), 1995.
    • M. Ghazisaedy, D. Adamczyk, D.J. Sandin, R.V. Kenyon, T.A. DeFanti, "Ultrasonic calibration of a magnetic tracker in a virtual reality space," vrais, p. 179, Virtual Reality Annual International Symposium (VRAIS'95), 1995.
  • 13
    • 4243093955 scopus 로고    scopus 로고
    • Hibbard, B. 2000. Visualization spaces. SIGGRAPH Comput. Graph. 34,4 (Nov. 2000), 8-10.
    • Hibbard, B. 2000. Visualization spaces. SIGGRAPH Comput. Graph. 34,4 (Nov. 2000), 8-10.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.