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Volumn , Issue , 2004, Pages 35-44

Mio: Fast multipass partitioning via priority-based instruction scheduling

Author keywords

[No Author keywords available]

Indexed keywords

GRAPHICS HARDWARE; HARDWARE ARCHITECTURE; INSTRUCTION SCHEDULING; MULTI-PASS; MULTIPLE OUTPUTS; PARTITIONING PROBLEM; PRIORITY-BASED; REAL TIME GRAPHICS; RESOURCE ESTIMATION; RUNTIME COSTS; RUNTIMES; SCHEDULING PROBLEM; TIME USE;

EID: 47249148877     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (12)

References (22)
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  • 2
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    • Lighting controls for computer cinematography
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    • Barzel, R.1
  • 3
    • 33947608448 scopus 로고    scopus 로고
    • Ashli- advanced shading language interface
    • BLEIWEISS A., PREETHAM A.: Ashli- Advanced shading language interface. ACM Siggraph Course Notes (2003). http://www.ati.com/developer/SIGGRAPH03/ AshliNotes.pdf.
    • (2003) ACM Siggraph Course Notes
    • Bleiweiss, A.1    Preetham, A.2
  • 5
    • 34147107367 scopus 로고    scopus 로고
    • GPGPU: General-purpose computation on graphics hardware GPU computation strategies & tricks
    • Aug.
    • BUCK I.: GPGPU: General-purpose computation on graphics hardware GPU computation strategies & tricks. ACM Siggraph Course Notes (Aug. 2004).
    • (2004) ACM Siggraph Course Notes
    • Buck, I.1
  • 6
    • 0036954704 scopus 로고    scopus 로고
    • Efficient partitioning of fragment shaders for multipass rendering on programmable graphics hardware
    • Sept.
    • CHAN E., NG R., SEN P., PROUDFOOT K., HANRAHAN P.: Efficient partitioning of fragment shaders for multipass rendering on programmable graphics hardware. In Graphics Hardware 2002 (Sept. 2002), pp. 69-78.
    • (2002) Graphics Hardware 2002 , pp. 69-78
    • Chan, E.1    Ng, R.2    Sen, P.3    Proudfoot, K.4    Hanrahan, P.5
  • 9
    • 47249150538 scopus 로고    scopus 로고
    • Efficient partitioning of fragment shaders for multiple-output hardware
    • Aug.
    • FOLEY T., HOUSTON M., HANRAHAN P.: Efficient partitioning of fragment shaders for multiple-output hardware. In Graphics Hardware 2004 (Aug. 2004).
    • (2004) Graphics Hardware 2004
    • Foley, T.1    Houston, M.2    Hanrahan, P.3
  • 16
    • 0003815689 scopus 로고    scopus 로고
    • SMASH: A next-generation API for programmable graphics accelerators
    • Department of Computer Science, University of Waterloo, 20 April API Version 0.2
    • MCCOOL M.: SMASH: A Next-Generation API for Programmable Graphics Accelerators. Tech. Rep. CS-2000-14, Department of Computer Science, University of Waterloo, 20 April 2001. API Version 0.2.
    • (2001) Tech. Rep. CS-2000-14
    • Mccool, M.1
  • 18
    • 0035155181 scopus 로고    scopus 로고
    • A real-time procedural shading system for programmable graphics hardware
    • Aug. Computer Graphics Proceedings, Annual Conference Series
    • PROUDFOOT K., MARK W. R., TZVETKOV S., HANRAHAN P.: A real-time procedural shading system for programmable graphics hardware. In Proceedings of ACM SIGGRAPH 2001 (Aug. 2001), Computer Graphics Proceedings, Annual Conference Series, pp. 159-170.
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  • 19
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    • Interactive multi-pass programmable shading
    • July Computer Graphics Proceedings, Annual Conference Series
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  • 20
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  • 21
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.