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Volumn , Issue , 2004, Pages 45-54

Effcient partitioning of fragment shaders for multiple-output hardware

Author keywords

[No Author keywords available]

Indexed keywords

ARBITRARY NUMBER; CONSUMER GRAPHICS HARDWARE; COST METRICS; COST MODELS; GRAPHICS HARDWARE; HARDWARE SUPPORTS; MULTI-PASS; MULTIPLE OUTPUTS; MULTIPLE RENDER TARGET; POLYNOMIAL-TIME ALGORITHMS; REAL-TIME RENDERING; RELATIVE PERFORMANCE;

EID: 47249150538     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (19)
  • 4
    • 0036954704 scopus 로고    scopus 로고
    • Effcient partitioning of fragment shaders for multipass rendering on programmable graphics hardware
    • Eurographics Association
    • CHAN E., NG R., SEN P., PROUDFOOT K., HANRAHAN P.: Effcient partitioning of fragment shaders for multipass rendering on programmable graphics hardware. In Proceedings of the conference on Graphics hardware 2002 (2002), Eurographics Association, pp. 69-78.
    • (2002) Proceedings of the Conference on Graphics Hardware 2002 , pp. 69-78
    • Chan, E.1    Ng, R.2    Sen, P.3    Proudfoot, K.4    Hanrahan, P.5
  • 9
    • 77953983400 scopus 로고    scopus 로고
    • Cg: A system for programming graphics hardware in a c-like language
    • July
    • MARK W. R., GLANVILLE R. S., AKELEY K., KILGARD M. J.: Cg: A system for programming graphics hardware in a c-like language. ACM Transactions on Graphics 22, 3 (July 2003), 896-907.
    • (2003) ACM Transactions on Graphics , vol.22 , Issue.3 , pp. 896-907
    • Mark, W.R.1    Glanville, R.S.2    Akeley, K.3    Kilgard, M.J.4
  • 10
    • 78651279886 scopus 로고    scopus 로고
    • DirectX product web site
    • MICROSOFT: DirectX product web site, 2001. http://www.microsoft.com/ directx/.
    • (2001)
  • 11
    • 27644500544 scopus 로고    scopus 로고
    • MICROSOFT: High-level shader language, 2003. http://msdn.microsoft.com/ library/default.asp?url=/library/en-us/directx9-c/directx/graphics/reference/ Shaders/HighLevelShaderLanguage.asp.
    • (2003) High-level Shader Language
  • 15
    • 0036995749 scopus 로고    scopus 로고
    • Ray tracing on programmable graphics hardware
    • July ISSN 0730-0301 (Proceedings of ACM SIGGRAPH 2002)
    • PURCELL T. J., BUCK I., MARK W. R., HANRAHAN P.: Ray tracing on programmable graphics hardware. ACM Transactions on Graphics 21, 3 (July 2002), 703-712. ISSN 0730-0301 (Proceedings of ACM SIGGRAPH 2002).
    • (2002) ACM Transactions on Graphics , vol.21 , Issue.3 , pp. 703-712
    • Purcell, T.J.1    Buck, I.2    Mark, W.R.3    Hanrahan, P.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.