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Volumn , Issue , 2006, Pages 246-251

Using a game engine technique to produce 3D entertainment contents

Author keywords

[No Author keywords available]

Indexed keywords

PIPELINES; TECHNOLOGY; VIRTUAL REALITY;

EID: 46449089021     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICAT.2006.139     Document Type: Conference Paper
Times cited : (7)

References (19)
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    • Kyong Pil Min, Tae Hwa Han, Jun Chul Chun: "EQEM method applicable to simplify the object for 3D game engine.", Korea Multimedia Society, Vol. 9. No. 2. (2005) 29-31
    • (2005) Korea Multimedia Society , vol.9 , Issue.2 , pp. 29-31
    • Pil Min, K.1    Hwa Han, T.2    Chul Chun, J.3
  • 3
    • 46449120214 scopus 로고    scopus 로고
    • Han Sung Kim: The Custom made house, VR process using apt simulation data -base on VR Process in the off-line-, Dept. of Industrial Design Graduate School of Industry, Chosun University. (2002) 27-28
    • Han Sung Kim: "The Custom made house, VR process using apt simulation data -base on VR Process in the off-line-", Dept. of Industrial Design Graduate School of Industry, Chosun University. (2002) 27-28
  • 4
    • 46449094429 scopus 로고    scopus 로고
    • Planning game contents and Thechnology of game engine
    • Seong Hwan Kim, Tae Joon Park: "Planning game contents and Thechnology of game engine", Korea Multimedia Society, Vol. 8. No. 1. (2004)
    • (2004) Korea Multimedia Society , vol.8 , Issue.1
    • Hwan Kim, S.1    Joon Park, T.2
  • 5
    • 46449099327 scopus 로고    scopus 로고
    • Development of an On-line 3D Game Engine
    • Research Institute
    • Hyeon Bin Kim, etc.: "Development of an On-line 3D Game Engine", Electronics and Telecommunications Research Institute. (2003)
    • (2003) Electronics and Telecommunications
    • Bin Kim, H.1
  • 6
  • 7
    • 46449091886 scopus 로고    scopus 로고
    • Real-time 3D Rendering Game Engine without Game
    • Jin Wan Park: "Real-time 3D Rendering Game Engine without Game", GRAPHITE 2004 Tutorial, Singapore. (2004)
    • (2004) GRAPHITE 2004 Tutorial, Singapore
    • Jin, W.1
  • 8
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    • Information Technology: Research and Education, 2004. ITRE 2004. 2nd International Conference
    • Tim Zapart, Raymond Koon-Ying Li, Kathy Blashki: "Make it Machinima! Incorporating gaming technologies into e-training application creation", Information Technology: Research and Education, 2004. ITRE 2004. 2nd International Conference.
    • Zapart, T.1    Koon-Ying, R.2    Li, K.B.3
  • 9
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    • The Legible City - Jeffrey Shaw (1989-1991), URL at http://www.jeffrey- shaw.net/
    • The Legible City - Jeffrey Shaw (1989-1991), URL at http://www.jeffrey- shaw.net/
  • 10
    • 46449104717 scopus 로고    scopus 로고
    • 2006 ZKM | Zentrum für Kunst und Medientechnologie Karlsruhe, URL at http://www.zkm.de/
    • 2006 ZKM | Zentrum für Kunst und Medientechnologie Karlsruhe, URL at http://www.zkm.de/
  • 11
    • 46449091051 scopus 로고    scopus 로고
    • MIT Media Lab | International media fusion technology center in MIT, U.S.A., URL at http://www.media.mit.edu/
    • MIT Media Lab | International media fusion technology center in MIT, U.S.A., URL at http://www.media.mit.edu/
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    • URL at
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.