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Volumn , Issue , 2005, Pages 3-8

Applying constraint weighting to autonomous camera control

Author keywords

[No Author keywords available]

Indexed keywords

3D GAME ENGINES; CONSTRAINT SOLVING; CONSTRAINT WEIGHTING; DYNAMIC ENVIRONMENTS; IMPLEMENTATION COMPLEXITY; SYSTEM USABILITY; TIME-CONSUMING TASKS; USABILITY REQUIREMENTS;

EID: 43049178897     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (11)

References (19)
  • 4
    • 0035575594 scopus 로고    scopus 로고
    • Guided exploration with dynamic potential fields: The cubicalpath system
    • Beckhaus, S. 2001. Guided exploration with dynamic potential fields: The CubicalPath system. Computer Graphics Forum 20(4):201-210.
    • (2001) Computer Graphics Forum , vol.20 , Issue.4 , pp. 201-210
    • Beckhaus, S.1
  • 5
    • 35048865531 scopus 로고    scopus 로고
    • Applying constraint satisfaction techniques to 3D camera control
    • Wallace, M. ed., Toronto, Canada: Springer
    • Bourne, O., and Sattar, A. 2004a. Applying constraint satisfaction techniques to 3D camera control. InWallace, M., ed., Principles and Practice of Constraint Programming (CP2004), 811. Toronto, Canada: Springer.
    • (2004) Principles and Practice of Constraint Programming (CP2004) , vol.811
    • Bourne, O.1    Sattar, A.2
  • 6
    • 22944446096 scopus 로고    scopus 로고
    • Applying constraint satisfaction techniques to 3D camera control
    • Webb, G. I. and Yu, X. eds., Cairns, Australia: Springer
    • Bourne, O., and Sattar, A. 2004b. Applying constraint satisfaction techniques to 3D camera control. In Webb, G. I., and Yu, X., eds., 17th Australian Joint Conference on Artificial Intelligence, 658-669. Cairns, Australia: Springer.
    • (2004) 17th Australian Joint Conference on Artificial Intelligence , pp. 658-669
    • Bourne, O.1    Sattar, A.2
  • 9
    • 0028679924 scopus 로고
    • Intelligent camera control in a virtual environment
    • Drucker, S. M., and Zeltzer, D. 1994. Intelligent camera control in a virtual environment. In Graphics Interface '94, 190-199.
    • (1994) Graphics Interface '94 , pp. 190-199
    • Drucker, S.M.1    Zeltzer, D.2
  • 11
    • 79960746454 scopus 로고    scopus 로고
    • The full spectrum warrior camera system
    • Giors, J. 2004. The Full Spectrum Warrior camera system. In Game Developers Conference.
    • (2004) Game Developers Conference
    • Giors, J.1
  • 13
    • 0035801074 scopus 로고    scopus 로고
    • A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence
    • Halper, N.; Helbing, R.; and Strothotte, T. 2001. A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence. Computer Graphics Forum 20(3).
    • (2001) Computer Graphics Forum , vol.20 , Issue.3
    • Halper, N.1    Helbing, R.2    Strothotte, T.3
  • 16
    • 0036474472 scopus 로고    scopus 로고
    • Controlling a camera in a virtual environment
    • Marchand, E., and Courty, N. 2002. Controlling a camera in a virtual environment. The Visual Computer 18(1):1-19.
    • (2002) The Visual Computer , vol.18 , Issue.1 , pp. 1-19
    • Marchand, E.1    Courty, N.2
  • 17
    • 32144454780 scopus 로고    scopus 로고
    • Third-person camera navigation
    • Kirmse, A. ed., Charles River Media
    • Stone, J. 2004. Third-person camera navigation. In Kirmse, A., ed., Game Programming Gems 4. Charles River Media. 303-314.
    • (2004) Game Programming Gems , vol.4 , pp. 303-314
    • Stone, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.