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Volumn , Issue , 2005, Pages

"Have fun working with our product!": Critical perspectives on computer game mod competitions

Author keywords

Free labour; Game industry; Mod competitions; Modders; Mods; Political economy

Indexed keywords

FREE LABOUR; GAME INDUSTRY; MODDERS; MODS; POLITICAL ECONOMY;

EID: 84873354200     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (17)

References (16)
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  • 2
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    • Gimme your money: A half-baked history of shareware
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    • The story so far: And other transformations?
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    • 'Live life to the power of ps2 locating the digital games industry in the new media environment
    • Kerr, A. "'Live Life to the Power of PS2' Locating the digital games industry in the new media environment", Irish Communications Review, vol. 9 (2003). Available: http://www.icr.dit.ie/volume9/articles/Kerr.pdf
    • (2003) Irish Communications Review , vol.9
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  • 9
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    • Precarious playbour: Modders and the digital games industry
    • paper delivered at, University of Tampere, Finland, January 11-12
    • Kücklich, J. "Precarious Playbour: Modders and the Digital Games Industry", paper delivered at Creative Gamers Seminar, University of Tampere, Finland, January 11-12, 2005.
    • (2005) Creative Gamers Seminar
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  • 10
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    • Game mod(ifying) theory: The cultural contradictions of computer game modding
    • paper delivered at, Bristol, UK, July 14-15
    • Mactavish, A. "Game Mod(ifying) Theory: The Cultural Contradictions of Computer Game Modding", paper delivered at Power Up: Computer Games, Ideology, and Play, Bristol, UK, July 14-15, 2003.
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  • 11
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    • Leisure or labor?: Fan ethnography and political economy
    • Hagen, I. & Wasko, J. (eds.). Hampton Press, Cresskill, New Jersey
    • Meehan, E.R. "Leisure or Labor?: Fan Ethnography and Political Economy" in Hagen, I. & Wasko, J. (eds.) Consuming Audiences? Production and Reception in Media Research. Hampton Press, Cresskill, New Jersey, 2000, pp. 71-92.
    • (2000) Consuming Audiences? Production and Reception in Media Research , pp. 71-92
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  • 12
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  • 13
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    • From pong to planet quake: Post industrial transitions from leisure to work
    • Postigo, H. "From Pong to Planet Quake: Post Industrial Transitions from Leisure to Work", Information, Communication & Society, 6:4 (2003), pp. 593-607.
    • (2003) Information, Communication & Society , vol.6 , Issue.4 , pp. 593-607
    • Postigo, H.1
  • 14
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    • Playing It my way? mapping the agency of modders
    • paper delivered at, University of Sussex, UK, September 19-22
    • Sotamaa, O. "Playing It My Way? Mapping The Agency of Modders", paper delivered at Internet Research 5.0 Conference, University of Sussex, UK, September 19-22, 2004.
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  • 15
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    • Creative user-centred design practices: Lessons from game cultures
    • Haddon L. et al. (eds.). Springer Verlag, London. (Forthcoming)
    • Sotamaa, O. "Creative User-centred Design Practices: Lessons from Game Cultures" in Haddon L. et al. (eds.) Innovatory Users and Communication Technologies. Springer Verlag, London, 2005. (Forthcoming)
    • (2005) Innovatory Users and Communication Technologies
    • Sotamaa, O.1
  • 16
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    • Free labor: Producing culture for the digital economy
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    • Terranova, T. "Free Labor: Producing Culture for the Digital Economy", Social Text 63, vol. 18, no. 2 (Summer 2000), pp. 33-58.
    • (2000) Social Text 63 , vol.18 , Issue.2 , pp. 33-58
    • Terranova, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.