메뉴 건너뛰기




Volumn 14, Issue 3, 2008, Pages 693-706

Shape deformation using a skeleton to drive simplex transformations

Author keywords

Animation; Shape deformation; Simplex transformation; Skeleton

Indexed keywords

ANIMATION; CONTROL THEORY; MATHEMATICAL MODELS; OPTIMIZATION;

EID: 41549141465     PISSN: 10772626     EISSN: None     Source Type: Journal    
DOI: 10.1109/TVCG.2008.28     Document Type: Conference Paper
Times cited : (73)

References (51)
  • 1
    • 33746255315 scopus 로고    scopus 로고
    • Proc. 24th Computer Graphics Int'l Conf (CGI '06)
    • Advances in Computer Graphics, pp
    • H.-B. Yan, S.-M. Hu, and R. Martin, "Skeleton-Based Shape Deformation Using Simplex Transformations," Proc. 24th Computer Graphics Int'l Conf (CGI '06), Advances in Computer Graphics, pp. 66-77, 2006.
    • (2006) , pp. 66-77
    • Yan, H.-B.1    Hu, S.-M.2    Martin, R.3
  • 3
    • 0025022201 scopus 로고
    • Extended Free-Form Deformation: A Sculpturing Tool for 3D Geometric Modeling
    • S. Coquillart, "Extended Free-Form Deformation: A Sculpturing Tool for 3D Geometric Modeling," Computer Graphics (Proc. ACM SIGGRAPH '90,) vol. 24, no. 4, pp. 187-196, 1990.
    • (1990) Computer Graphics (Proc. ACM SIGGRAPH '90,) , vol.24 , Issue.4 , pp. 187-196
    • Coquillart, S.1
  • 4
    • 0028484487 scopus 로고
    • Axial Deformations: An Intuitive Deformation Technique
    • F. Lazarus, S. Coquillart, and P. Jancène, "Axial Deformations: An Intuitive Deformation Technique," Computer Aided Design, vol. 26, no. 8, pp. 607-613, 1994.
    • (1994) Computer Aided Design , vol.26 , Issue.8 , pp. 607-613
    • Lazarus, F.1    Coquillart, S.2    Jancène, P.3
  • 5
    • 0031621638 scopus 로고    scopus 로고
    • Wires: A Geometric Deformation Technique
    • 98, pp
    • K. Singh and E. Fiume, "Wires: A Geometric Deformation Technique," Proc. ACM SIGGRAPH '98, pp. 405-414, 1998.
    • (1998) Proc. ACM SIGGRAPH , pp. 405-414
    • Singh, K.1    Fiume, E.2
  • 6
    • 0030657114 scopus 로고    scopus 로고
    • Interactive Multi-resolution Mesh Editing
    • 97, pp
    • D. Zorin, P. Schöder, and W. Sweldens, "Interactive Multi-resolution Mesh Editing," Proc. ACM SIGGRAPH '97, pp. 249-268, 1997.
    • (1997) Proc. ACM SIGGRAPH , pp. 249-268
    • Zorin, D.1    Schöder, P.2    Sweldens, W.3
  • 8
    • 84944397197 scopus 로고    scopus 로고
    • I. Guskov, W. Sweldens, and P. Schroder, Multiresolution Signal Processing for Meshes, Proc. SIGGRAPH '99, pp. 325-334, 1999.
    • I. Guskov, W. Sweldens, and P. Schroder, "Multiresolution Signal Processing for Meshes," Proc. SIGGRAPH '99, pp. 325-334, 1999.
  • 9
    • 0037774627 scopus 로고    scopus 로고
    • Differential Coordinates for Local Mesh Morphing and Deformation
    • M. Alexa, "Differential Coordinates for Local Mesh Morphing and Deformation," The Visual Computer, vol. 19, no. 2, pp. 105-114, 2003.
    • (2003) The Visual Computer , vol.19 , Issue.2 , pp. 105-114
    • Alexa, M.1
  • 20
    • 33749258359 scopus 로고    scopus 로고
    • K.G. Der, R.W. Sumner, and J. Popović;, Inverse Kinematics for Reduced Deformable Models, ACM Trans. Graphics (Proc. ACM SIGGRAPH '06), 25, no. 3, pp. 1174-1179, 2006.
    • K.G. Der, R.W. Sumner, and J. Popović;, "Inverse Kinematics for Reduced Deformable Models," ACM Trans. Graphics (Proc. ACM SIGGRAPH '06), vol. 25, no. 3, pp. 1174-1179, 2006.
  • 22
    • 41549125865 scopus 로고    scopus 로고
    • Alias I Wavefront, Learning Maya, Version 3.0. Alias, 2000
    • Alias I Wavefront, Learning Maya, Version 3.0. Alias, 2000.
  • 23
    • 41549155042 scopus 로고    scopus 로고
    • Softimage 3D, Animating, User's Guide
    • Softimage, Softimage 3D, Animating, User's Guide. Softimage, 2002.
    • (2002) Softimage
    • Softimage1
  • 24
    • 0034448046 scopus 로고    scopus 로고
    • Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation
    • J.-P. Lewis, M. Cordner, and N. Fong, "Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation," Proc. ACM SIGGRAPH '00, pp. 165-172, 2000.
    • (2000) Proc. ACM SIGGRAPH '00 , pp. 165-172
    • Lewis, J.-P.1    Cordner, M.2    Fong, N.3
  • 25
    • 0002093562 scopus 로고
    • Joint-Dependent Local Deformations for Hand Animation and Object Grasping
    • 88, pp
    • N. Magnenat-Thalmann, R. Laperriere, and D. Thalmann, "Joint-Dependent Local Deformations for Hand Animation and Object Grasping," Proc. Graphics Interface '88, pp. 26-33, 1988.
    • (1988) Proc. Graphics Interface , pp. 26-33
    • Magnenat-Thalmann, N.1    Laperriere, R.2    Thalmann, D.3
  • 30
    • 33845453397 scopus 로고    scopus 로고
    • Real-Time Weighted Pose-Space Deformation on the GPU
    • T. Rhee, J. Lewis, and U. Neumann, "Real-Time Weighted Pose-Space Deformation on the GPU," Computer Graphics Forum, vol. 25, no. 3, pp. 439-448, 2006.
    • (2006) Computer Graphics Forum , vol.25 , Issue.3 , pp. 439-448
    • Rhee, T.1    Lewis, J.2    Neumann, U.3
  • 31
    • 0037762477 scopus 로고    scopus 로고
    • Eigenskin: Real Time Large Deformation Character Skinning in Hardware
    • P.G. Kry, D.L. James, and D.K. Pai, "Eigenskin: Real Time Large Deformation Character Skinning in Hardware," Proc. ACM SIGGRAPH '02, pp. 253-260, 2002.
    • (2002) Proc. ACM SIGGRAPH '02 , pp. 253-260
    • Kry, P.G.1    James, D.L.2    Pai, D.K.3
  • 32
    • 0036504769 scopus 로고    scopus 로고
    • Automated Generation of Control Skeletons for Use in Animation
    • L. Wade and R.E. Parent, "Automated Generation of Control Skeletons for Use in Animation," The Visual Computer, vol. 18, no. 2, pp. 97-110, 2002.
    • (2002) The Visual Computer , vol.18 , Issue.2 , pp. 97-110
    • Wade, L.1    Parent, R.E.2
  • 34
    • 0033702160 scopus 로고    scopus 로고
    • Extracting Skeletal Curves from 3D Scattered Data
    • A. Verroust and F. Lazarus, "Extracting Skeletal Curves from 3D Scattered Data," The Visual Computer, vol. 16, no. 1, pp. 15-25, 2000.
    • (2000) The Visual Computer , vol.16 , Issue.1 , pp. 15-25
    • Verroust, A.1    Lazarus, F.2
  • 35
    • 24944493538 scopus 로고    scopus 로고
    • Mesh Segmentation Using Feature Point and Core Extraction
    • S. Katz, G. Leifman, and A. Tal, "Mesh Segmentation Using Feature Point and Core Extraction," The Visual Computer, vol. 21, no. 8-10, pp. 649-658, 2005.
    • (2005) The Visual Computer , vol.21 , Issue.8-10 , pp. 649-658
    • Katz, S.1    Leifman, G.2    Tal, A.3
  • 36
    • 33748563629 scopus 로고    scopus 로고
    • Segmenting a Deforming Mesh into Near-Rigid Components
    • T.-Y. Lee, Y.-S. Wang, and T.-G. Chen, "Segmenting a Deforming Mesh into Near-Rigid Components," The Visual Computer, vol. 22, no. 9-10, pp. 729-739, 2006.
    • (2006) The Visual Computer , vol.22 , Issue.9-10 , pp. 729-739
    • Lee, T.-Y.1    Wang, Y.-S.2    Chen, T.-G.3
  • 39
    • 77953995265 scopus 로고    scopus 로고
    • Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts
    • S. Katz and A. Tal, "Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts," ACM Trans. Graphics (Proc. ACM SIGGRAPH '03), vol. 22, no. 3, pp. 954-961, 2003.
    • (2003) ACM Trans. Graphics (Proc. ACM SIGGRAPH '03) , vol.22 , Issue.3 , pp. 954-961
    • Katz, S.1    Tal, A.2
  • 41
    • 26844471247 scopus 로고    scopus 로고
    • Computing Hierarchical Curve-Skeletons of 3D Objects
    • N.D. Cornea, D. Silver, X. Yuan, and R. Balasubramanian, "Computing Hierarchical Curve-Skeletons of 3D Objects," The Visual Computer, vol. 21, no. 11, pp. 945-955, 2005.
    • (2005) The Visual Computer , vol.21 , Issue.11 , pp. 945-955
    • Cornea, N.D.1    Silver, D.2    Yuan, X.3    Balasubramanian, R.4
  • 44
    • 33947592024 scopus 로고    scopus 로고
    • Curve-Skeleton Properties, Applications, and Algorithms
    • May/June
    • N.D. Cornea, D. Silver, and P. Min, "Curve-Skeleton Properties, Applications, and Algorithms," IEEE Trans. Visualization and Computer Graphics, vol. 13, no. 3, pp. 530-548, May/June 2007.
    • (2007) IEEE Trans. Visualization and Computer Graphics , vol.13 , Issue.3 , pp. 530-548
    • Cornea, N.D.1    Silver, D.2    Min, P.3
  • 46
    • 35349011141 scopus 로고    scopus 로고
    • Skeleton-Based Variational Mesh Deformations
    • S. Yoshizawa, A. Belyaev, and H.-P. Seidel, "Skeleton-Based Variational Mesh Deformations," Computer Graphics Forum, vol. 26, no. 3, pp. 255-264, 2007.
    • (2007) Computer Graphics Forum , vol.26 , Issue.3 , pp. 255-264
    • Yoshizawa, S.1    Belyaev, A.2    Seidel, H.-P.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.