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Volumn 25, Issue 3, 2006, Pages 439-448

Real-time weighted pose-space deformation on the GPU

Author keywords

[No Author keywords available]

Indexed keywords

ANIMATION; COMPUTATION THEORY; IMAGE QUALITY; PROGRAM PROCESSORS; REAL TIME SYSTEMS; COMPUTER GRAPHICS; DEFORMATION; PARALLEL PROCESSING SYSTEMS;

EID: 33845453397     PISSN: 01677055     EISSN: 14678659     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2006.00963.x     Document Type: Article
Times cited : (54)

References (30)
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    • James, D.L.1    Twigg, C.D.2
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    • Spherical blend skinning: A real-time deformation of articulated models
    • [KZ05] (April), ACM Press
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    • Dirichlet free-form deformations and their application to hand simulation
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    • Moccozet, L.1    Magnenat-Thalmann, N.2
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    • Joint-dependent local deformations for hand animation and object grasping
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    • (1988) Graphics Interface '88 , pp. 26-33
    • Magnenat-Thalmann, N.1    Laperrière, R.2    Thalmann, D.3
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    • [OPE] OPENGL
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    • Automatic determination of facial muscle activations from sparse motion capture marker data
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.