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Volumn 5, Issue 2, 2008, Pages 110-114

The Potential for Gaming Techniques in Radiology Education and Practice

Author keywords

medical education and training; Video gaming; visual perception

Indexed keywords

ATTENTION; AUTOMATION; CLINICAL PRACTICE; COMPUTER PROGRAM; COMPUTER SYSTEM; JOB PERFORMANCE; JOB SATISFACTION; MEDICAL EDUCATION; MEMORY; MOTOR PERFORMANCE; REVIEW; THREE DIMENSIONAL IMAGING; VISION; VISUAL ACUITY; VISUAL FIELD; VISUOMOTOR COORDINATION;

EID: 38749133763     PISSN: 15461440     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.jacr.2007.09.002     Document Type: Review
Times cited : (18)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.