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Volumn 24, Issue 2, 2008, Pages 139-153

A GPU persistent grid mapping for terrain rendering

Author keywords

Graphics processors; Multiresolution hierarchies; Terrain rendering

Indexed keywords

ALGORITHMS; IMAGE ANALYSIS; MESH GENERATION; RAY TRACING;

EID: 38349128854     PISSN: 01782789     EISSN: None     Source Type: Journal    
DOI: 10.1007/s00371-007-0180-1     Document Type: Article
Times cited : (29)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.