-
2
-
-
51849095665
-
-
Valve Corporation
-
Valve Corporation. Steam platform, http://www.steampowered.com/
-
Steam platform
-
-
-
4
-
-
0003982659
-
-
Foster, I, Kesselmann, C, eds, M. Kaufmann, Seattle
-
Foster, I., Kesselmann, C. (eds.): The Grid: Blueprint for a New Computing Infrastructure. M. Kaufmann, Seattle (1998)
-
(1998)
The Grid: Blueprint for a New Computing Infrastructure
-
-
-
5
-
-
38149082685
-
-
Butterfly.net, http://www.butterfly.net
-
Butterfly.net
-
-
-
7
-
-
38149099298
-
-
edutain@grid project, http://www.edutain.eu/
-
edutain@grid project, http://www.edutain.eu/
-
-
-
-
8
-
-
33746816588
-
Rokkatan: Scaling an RTS game design to the massively multiplayer realm
-
Müller, J., Gorlatch, S.: Rokkatan: scaling an RTS game design to the massively multiplayer realm. ACM Computers in Entertainment 4(3), 11 (2006)
-
(2006)
ACM Computers in Entertainment
, vol.4
, Issue.3
, pp. 11
-
-
Müller, J.1
Gorlatch, S.2
-
9
-
-
34547493302
-
-
Müller, J., Fischer, S., Gorlatch, S., Mauve, M.: A proxy server-network for realtime computer games. In: Danelutto, M., Vanneschi, M., Laforenza, D. (eds.) EuroPar 2004. LNCS, 3149, pp. 606-613. Springer, Heidelberg (2004)
-
Müller, J., Fischer, S., Gorlatch, S., Mauve, M.: A proxy server-network for realtime computer games. In: Danelutto, M., Vanneschi, M., Laforenza, D. (eds.) EuroPar 2004. LNCS, vol. 3149, pp. 606-613. Springer, Heidelberg (2004)
-
-
-
-
12
-
-
77954441195
-
Implementation of a service platform for online games
-
NetGames, Portland, Oregon, USA September
-
Shaikh, A., Sahu, S., Rosu, M., Shea, M., Saha, D.: Implementation of a service platform for online games. In: Proceedings of ACM Network and System Support for Games Workshop (NetGames), Portland, Oregon, USA (September 2004)
-
(2004)
Proceedings of ACM Network and System Support for Games Workshop
-
-
Shaikh, A.1
Sahu, S.2
Rosu, M.3
Shea, M.4
Saha, D.5
-
13
-
-
33646541073
-
-
Müller, J., Schwerdt, R., Gorlatch, S.: Dynamic service provisioning for multiplayer online games. In: Cao, J., Nejdl, W., Xu, M. (eds.) APPT 2005. LNCS, 3756, pp. 461-470. Springer, Heidelberg (2005)
-
Müller, J., Schwerdt, R., Gorlatch, S.: Dynamic service provisioning for multiplayer online games. In: Cao, J., Nejdl, W., Xu, M. (eds.) APPT 2005. LNCS, vol. 3756, pp. 461-470. Springer, Heidelberg (2005)
-
-
-
-
14
-
-
25844468333
-
GSM: A game scalability model for multiplayer real-time games
-
Infocom, I.E.E.E, ed, Miami, Florida, USA, March, IEEE Communications Society () 2005
-
Müller, J., Gorlatch, S.: GSM: a game scalability model for multiplayer real-time games. In: Infocom, I.E.E.E. (ed.) IEEE Infocom 2005, Miami, Florida, USA, March 2005, IEEE Communications Society (2005)
-
(2005)
IEEE Infocom
-
-
Müller, J.1
Gorlatch, S.2
-
15
-
-
84964425106
-
A scalable architecture for supporting interactive games on the internet
-
IEEE, Washington, D.C, May
-
Cai, W., Xavier, P., Turner, S.J., Lee, B.S.: A scalable architecture for supporting interactive games on the internet. In: Proceedings of the 16th Workshop on Parallel and Distributed Simulation, pp. 60-67, IEEE, Washington, D.C. (May 2002)
-
(2002)
Proceedings of the 16th Workshop on Parallel and Distributed Simulation
, pp. 60-67
-
-
Cai, W.1
Xavier, P.2
Turner, S.J.3
Lee, B.S.4
-
16
-
-
8344250950
-
Peer-to-peer support for massively multiplayer games
-
Knutsson, B., Lu, H., Xu, W., Hopkins, B.: Peer-to-peer support for massively multiplayer games. In: IEEE Infocom 2004, Hong Kong, China, IEEE Communications Society (2004)
-
(2004)
IEEE Infocom 2004, Hong Kong, China, IEEE Communications Society
-
-
Knutsson, B.1
Lu, H.2
Xu, W.3
Hopkins, B.4
|