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Volumn 4671 LNCS, Issue , 2007, Pages 80-95

Enhancing online computer games for grids

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTATIONAL METHODS; DISTRIBUTED COMPUTER SYSTEMS; ONLINE SYSTEMS; REAL TIME SYSTEMS; SERVERS;

EID: 38149089549     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-73940-1_8     Document Type: Conference Paper
Times cited : (3)

References (16)
  • 2
    • 51849095665 scopus 로고    scopus 로고
    • Valve Corporation
    • Valve Corporation. Steam platform, http://www.steampowered.com/
    • Steam platform
  • 5
  • 7
    • 38149099298 scopus 로고    scopus 로고
    • edutain@grid project, http://www.edutain.eu/
    • edutain@grid project, http://www.edutain.eu/
  • 8
    • 33746816588 scopus 로고    scopus 로고
    • Rokkatan: Scaling an RTS game design to the massively multiplayer realm
    • Müller, J., Gorlatch, S.: Rokkatan: scaling an RTS game design to the massively multiplayer realm. ACM Computers in Entertainment 4(3), 11 (2006)
    • (2006) ACM Computers in Entertainment , vol.4 , Issue.3 , pp. 11
    • Müller, J.1    Gorlatch, S.2
  • 9
    • 34547493302 scopus 로고    scopus 로고
    • Müller, J., Fischer, S., Gorlatch, S., Mauve, M.: A proxy server-network for realtime computer games. In: Danelutto, M., Vanneschi, M., Laforenza, D. (eds.) EuroPar 2004. LNCS, 3149, pp. 606-613. Springer, Heidelberg (2004)
    • Müller, J., Fischer, S., Gorlatch, S., Mauve, M.: A proxy server-network for realtime computer games. In: Danelutto, M., Vanneschi, M., Laforenza, D. (eds.) EuroPar 2004. LNCS, vol. 3149, pp. 606-613. Springer, Heidelberg (2004)
  • 13
    • 33646541073 scopus 로고    scopus 로고
    • Müller, J., Schwerdt, R., Gorlatch, S.: Dynamic service provisioning for multiplayer online games. In: Cao, J., Nejdl, W., Xu, M. (eds.) APPT 2005. LNCS, 3756, pp. 461-470. Springer, Heidelberg (2005)
    • Müller, J., Schwerdt, R., Gorlatch, S.: Dynamic service provisioning for multiplayer online games. In: Cao, J., Nejdl, W., Xu, M. (eds.) APPT 2005. LNCS, vol. 3756, pp. 461-470. Springer, Heidelberg (2005)
  • 14
    • 25844468333 scopus 로고    scopus 로고
    • GSM: A game scalability model for multiplayer real-time games
    • Infocom, I.E.E.E, ed, Miami, Florida, USA, March, IEEE Communications Society () 2005
    • Müller, J., Gorlatch, S.: GSM: a game scalability model for multiplayer real-time games. In: Infocom, I.E.E.E. (ed.) IEEE Infocom 2005, Miami, Florida, USA, March 2005, IEEE Communications Society (2005)
    • (2005) IEEE Infocom
    • Müller, J.1    Gorlatch, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.