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Volumn 4740 LNCS, Issue , 2007, Pages 466-469
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Virtual consumption: Using player types to explore virtual consumer behavior
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Author keywords
Consumer behavior; Player types; Virtual consumption
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Indexed keywords
BEHAVIORAL RESEARCH;
CUSTOMER SATISFACTION;
ECONOMICS;
TRANSFER GAME CURRENCY;
VIRTUAL CONSUMPTION;
BEHAVIORAL APPROACHES;
MMORPGS;
PLAYER TYPES;
PRODUCTS AND SERVICES;
REAL-WORLD;
VIRTUAL CORPORATION;
CONSUMER BEHAVIOR;
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EID: 38149059002
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-540-74873-1_62 Document Type: Conference Paper |
Times cited : (6)
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References (9)
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