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Volumn , Issue , 2007, Pages

Responsive characters from motion fragments

Author keywords

Character control; Motion generation; Motion graphs

Indexed keywords

CHARACTER CONTROLS; GAME PROTOTYPE; MOTION FRAGMENTS; MOTION GENERATIONS; MOTION GRAPHS; ANIMATION SYSTEMS; CHARACTER ANIMATIONS; CHARACTER CONTROL; CHARACTER MOTIONS; DIRECT CONTROLS; DIRECTIONAL SIGNALS; EXISTING METHODS; GAME ENVIRONMENTS; GAMEPAD; MOTION ARTIFACTS; MOTION GENERATION; MOTION SEGMENTS; ON CURRENTS; OPTIMAL SELECTIONS; PLAYER BEHAVIORS; REINFORCEMENT LEARNING METHODS; RESPONSIVE CHARACTERS; SIMPLE MODELS; THRESHOLDING;

EID: 36949040585     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1275808.1276385     Document Type: Conference Paper
Times cited : (23)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.