-
3
-
-
0034171141
-
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
-
Anderson CA, Dill KE: Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. J Pers Soc Psychol 2000; 78:772-790
-
(2000)
J Pers Soc Psychol
, vol.78
, pp. 772-790
-
-
Anderson, C.A.1
Dill, K.E.2
-
4
-
-
85011520883
-
Malvo team cites role of violent media: Movie, video games seen brainwashing defendant
-
Miller SA: Malvo team cites role of violent media: Movie, video games seen brainwashing defendant. The Washington Times, 2003, p B01
-
(2003)
The Washington Times
-
-
Miller, S.A.1
-
6
-
-
3042825333
-
The Columbia Suicide Screen: Validity and reliability of a screen for youth suicide and depression
-
Shaffer D, Scott M, Wilcox H, Maslow C, Hicks R, Lucas CP, Garfinkel R, Greenwald S: The Columbia Suicide Screen: validity and reliability of a screen for youth suicide and depression. J Am Acad Child Adolesc Psychiatry 2004; 43:71-79
-
(2004)
J Am Acad Child Adolesc Psychiatry
, vol.43
, pp. 71-79
-
-
Shaffer, D.1
Scott, M.2
Wilcox, H.3
Maslow, C.4
Hicks, R.5
Lucas, C.P.6
Garfinkel, R.7
Greenwald, S.8
-
7
-
-
0035263663
-
Evaluating risk for targeted violence in schools: Comparing risk assessment, threat assessment and other approaches
-
Reddy M, et al.: Evaluating risk for targeted violence in schools: comparing risk assessment, threat assessment and other approaches. Psychology in the Schools 2001; 38:157-172
-
(2001)
Psychology in the Schools
, vol.38
, pp. 157-172
-
-
Reddy, M.1
-
8
-
-
0141735559
-
-
San Francisco, Center on Juvenile and Criminal Justice
-
Donohue E, Schiraldi V, Zeidenberg J: School House Hype: The School Shootings, and the Real Risks Kids Face in America. San Francisco, Center on Juvenile and Criminal Justice, 1998 (www.cjcj.org)
-
(1998)
School House Hype: The School Shootings, and the Real Risks Kids Face in America
-
-
Donohue, E.1
Schiraldi, V.2
Zeidenberg, J.3
-
9
-
-
0042320815
-
Television news and the cultivation of fear of crime
-
Romer D, Jamieson KH, Aday, S: Television news and the cultivation of fear of crime. J Communication 2003; 53:88-104
-
(2003)
J Communication
, vol.53
, pp. 88-104
-
-
Romer, D.1
Jamieson, K.H.2
Aday, S.3
-
10
-
-
0042320817
-
Setting the public fear agenda: A longitudinal analysis of network TV crime reporting, public perceptions of crime, and FBI crime statistics
-
Lowry DT, Nio TCJ, Leitner DW: Setting the public fear agenda: a longitudinal analysis of network TV crime reporting, public perceptions of crime, and FBI crime statistics. J Communication 2003; 53:61-73
-
(2003)
J Communication
, vol.53
, pp. 61-73
-
-
Lowry, D.T.1
Nio, T.C.J.2
Leitner, D.W.3
-
12
-
-
0004111181
-
Juvenile arrests 2001
-
Washington, DC, Office of Juvenile Justice and Delinquency Prevention
-
Snyder HN: Juvenile arrests 2001, in Juvenile Justice Bulletin. Washington, DC, Office of Juvenile Justice and Delinquency Prevention, 2003
-
(2003)
Juvenile Justice Bulletin
-
-
Snyder, H.N.1
-
15
-
-
0034903824
-
Youth exposure to violence: Prevalence, risks and consequences
-
Buka SL, Stichick TL, Birdthistle I, Earls FJ: Youth exposure to violence: prevalence, risks and consequences. Am J Orthopsychiatry 2001; 71:298-310
-
(2001)
Am J Orthopsychiatry
, vol.71
, pp. 298-310
-
-
Buka, S.L.1
Stichick, T.L.2
Birdthistle, I.3
Earls, F.J.4
-
20
-
-
4043110759
-
-
Engrossed substitute House Bill 1009 (Act related to video and computer games depicting violence against public law enforcement officers) 2003
-
Engrossed substitute House Bill 1009 (Act related to video and computer games depicting violence against public law enforcement officers) 2003
-
-
-
-
21
-
-
4043129054
-
The recent school shootings: Are video game manufacturers liable?
-
Whittier S: The recent school shootings: Are video game manufacturers liable? New York Law Journal 1999
-
(1999)
New York Law Journal
-
-
Whittier, S.1
-
22
-
-
0037192487
-
The effects of media violence on society
-
Anderson CA, Bushman BJ: The effects of media violence on society. Science 2002; 295:2377-2379
-
(2002)
Science
, vol.295
, pp. 2377-2379
-
-
Anderson, C.A.1
Bushman, B.J.2
-
23
-
-
21844520663
-
Cognitive tempo, violent video games, and aggressive behavior in young boys
-
Irwin A, Gross AM: Cognitive tempo, violent video games, and aggressive behavior in young boys. J Family Violence 1995; 10:337-350
-
(1995)
J Family Violence
, vol.10
, pp. 337-350
-
-
Irwin, A.1
Gross, A.M.2
-
24
-
-
38249035410
-
The effects of video game play on young children's aggression, fantasy, and prosocial behavior
-
Silvern SB, Williamson PA: The effects of video game play on young children's aggression, fantasy, and prosocial behavior. J Appl Dev Psychol 1987; 8:453-462
-
(1987)
J Appl Dev Psychol
, vol.8
, pp. 453-462
-
-
Silvern, S.B.1
Williamson, P.A.2
-
25
-
-
1242276188
-
An update on the effects of playing violent video games
-
Anderson CA: An update on the effects of playing violent video games. J Adolesc 2004; 27:113-122
-
(2004)
J Adolesc
, vol.27
, pp. 113-122
-
-
Anderson, C.A.1
-
27
-
-
1242343694
-
Exposure to violent video games increases automatic aggressiveness
-
Uhlmann E, Swanson J: Exposure to violent video games increases automatic aggressiveness. J Adolesc 2004; 27:41-52
-
(2004)
J Adolesc
, vol.27
, pp. 41-52
-
-
Uhlmann, E.1
Swanson, J.2
-
28
-
-
0031232161
-
Video games and aggression
-
Griffiths M: Video games and aggression. Psychologist 1997; 10:397-401
-
(1997)
Psychologist
, vol.10
, pp. 397-401
-
-
Griffiths, M.1
-
29
-
-
0035402241
-
The effects of violent video games on aggression: A meta-analysis
-
Sherry JL: The effects of violent video games on aggression: a meta-analysis. Human Communication Research 2001; 27:409-431
-
(2001)
Human Communication Research
, vol.27
, pp. 409-431
-
-
Sherry, J.L.1
-
30
-
-
0032221296
-
Children and computer games: A profile of the heavy user
-
Roe K, Muijs D: Children and computer games: a profile of the heavy user. Eur J Communication 1998; 13:181-200
-
(1998)
Eur J Communication
, vol.13
, pp. 181-200
-
-
Roe, K.1
Muijs, D.2
-
34
-
-
0034813063
-
Video games and real-life aggression: Review of the literature
-
Bensley L, Van Eenwyk J: Video games and real-life aggression: review of the literature. J Adolesc Health 2001; 29:244-257
-
(2001)
J Adolesc Health
, vol.29
, pp. 244-257
-
-
Bensley, L.1
Van Eenwyk, J.2
-
35
-
-
0035946664
-
Bullying behaviors among US youth: Prevalence and association with psychosocial adjustment
-
Nansel TR, Overpeck M, Pilla RS, Ruan WJ, Simons-Morton B, Scheidt P: Bullying behaviors among US youth: prevalence and association with psychosocial adjustment. JAMA 2001; 285:2094-2100
-
(2001)
JAMA
, vol.285
, pp. 2094-2100
-
-
Nansel, T.R.1
Overpeck, M.2
Pilla, R.S.3
Ruan, W.J.4
Simons-Morton, B.5
Scheidt, P.6
-
36
-
-
0012372890
-
-
Washington, DC, National Center for Education Statistics, Bureau of Justice Statistics
-
DeVoe JF, et al: Indicators of School Crime and Safety: 2003. Washington, DC, National Center for Education Statistics, Bureau of Justice Statistics, 2003
-
(2003)
Indicators of School Crime and Safety: 2003
-
-
DeVoe, J.F.1
-
38
-
-
0042530501
-
Playing violent video games, desensitization, and moral evaluation in children
-
Funk JB, et al., Playing violent video games, desensitization, and moral evaluation in children. Appl Dev Psychol 2003; 24:413-436
-
(2003)
Appl Dev Psychol
, vol.24
, pp. 413-436
-
-
Funk, J.B.1
-
39
-
-
0028710735
-
Violence and today's youth
-
Earls FJ: Violence and today's youth, in The Future of Children 1994; 4(3):4-23
-
(1994)
The Future of Children
, vol.4
, Issue.3
, pp. 4-23
-
-
Earls, F.J.1
-
40
-
-
0036187387
-
Prospective study of moderate alcohol consumption and risk of hypertension in young women
-
Thadhani R, Camargo CA Jr, Stampfer MJ, Curhan GC, Willett WC, Rimm EB: Prospective study of moderate alcohol consumption and risk of hypertension in young women. Arch Intern Med 2002; 162:569-574
-
(2002)
Arch Intern Med
, vol.162
, pp. 569-574
-
-
Thadhani, R.1
Camargo Jr., C.A.2
Stampfer, M.J.3
Curhan, G.C.4
Willett, W.C.5
Rimm, E.B.6
-
43
-
-
4043053798
-
With a nudge or vibration, game reality reverberates
-
Kushner D: With a nudge or vibration, game reality reverberates. The New York Times, 2003
-
(2003)
The New York Times
-
-
Kushner, D.1
|