메뉴 건너뛰기




Volumn , Issue , 2006, Pages 61-66

Quadtree relief mapping

Author keywords

Image based rendering; Pixel based displacement mapping; Quadtree; Relief mapping; Surface details

Indexed keywords

HARDWARE; MAPPING; PIXELS; TEXTURES;

EID: 36949007565     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1283900.1283910     Document Type: Conference Paper
Times cited : (7)

References (17)
  • 3
    • 0021454262 scopus 로고    scopus 로고
    • COOK R. L.: Shade trees. In Computer Graphics (SIGGRAPH '84 Proceedings) (July 1984), Christiansen H., (Ed.), 18, pp. 223-231.
    • COOK R. L.: Shade trees. In Computer Graphics (SIGGRAPH '84 Proceedings) (July 1984), Christiansen H., (Ed.), vol. 18, pp. 223-231.
  • 5
    • 33745819421 scopus 로고    scopus 로고
    • Per-Pixel Displacement Mapping with Distance Functions
    • Addison Wesley
    • DONNELLY W.: Per-Pixel Displacement Mapping with Distance Functions, in GPU Gems 2. Addison Wesley, 2005.
    • (2005) GPU Gems , vol.2
    • DONNELLY, W.1
  • 7
    • 36949014657 scopus 로고    scopus 로고
    • KANEKO T., TAKAHEI T., INAMI M., KAWAKAMI N., YANAGIDA Y., MAEDA T., TACHI S.: Detailed shape representation with parallax mapping. In Proceedings of the ICAT (2001), pp. pp. 205-208.
    • KANEKO T., TAKAHEI T., INAMI M., KAWAKAMI N., YANAGIDA Y., MAEDA T., TACHI S.: Detailed shape representation with parallax mapping. In Proceedings of the ICAT (2001), pp. pp. 205-208.
  • 9
    • 33748682181 scopus 로고    scopus 로고
    • Steep parallax mapping
    • MCGUIRE M., MCGUIRE M.: Steep parallax mapping. I3D 2005 Poster (2005). http://www.cs.brown.edu/ research/graphics/ games/SteepParallax.
    • (2005) I3D 2005 Poster
    • MCGUIRE, M.1    MCGUIRE, M.2
  • 11
    • 30744470651 scopus 로고    scopus 로고
    • An efficient representation for surface details
    • Tech. rep
    • OLIVEIRA M. M., POLICARPO F.: An efficient representation for surface details. Tech. rep., 2005.
    • (2005)
    • OLIVEIRA, M.M.1    POLICARPO, F.2
  • 12
    • 0006627264 scopus 로고
    • Ray shooting on triangles in 3-space
    • PELLEGRINI M.: Ray shooting on triangles in 3-space. Algorithmica 9 (1993), pp. 471-494.
    • (1993) Algorithmica , vol.9 , pp. 471-494
    • PELLEGRINI, M.1
  • 13
    • 29244443275 scopus 로고    scopus 로고
    • Real-time relief mapping on arbitrary polygonal surfaces
    • POLICARPO F., OLIVEIRA M. M., COMBA J. L. D.: Real-time relief mapping on arbitrary polygonal surfaces. In SI3D (2005), pp. 155-162.
    • (2005) SI3D , pp. 155-162
    • POLICARPO, F.1    OLIVEIRA, M.M.2    COMBA, J.L.D.3
  • 14
    • 0021644214 scopus 로고
    • The quadtree and related hierarchical data structures
    • June
    • SAMET H.: The quadtree and related hierarchical data structures. ACM Computing Surveys 16, 2 (June 1984), pp. 187-260.
    • (1984) ACM Computing Surveys , vol.16 , Issue.2 , pp. 187-260
    • SAMET, H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.