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Volumn 2669, Issue , 2003, Pages 458-467

A comparison study of modern heuristics for solving the partitioning problem in distributed virtual environment systems

Author keywords

[No Author keywords available]

Indexed keywords

COST EFFECTIVENESS; HEURISTIC METHODS; INTERNET; SMART CARDS; THREE DIMENSIONAL COMPUTER GRAPHICS; VIRTUAL REALITY;

EID: 35248823682     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/3-540-44842-x_47     Document Type: Article
Times cited : (13)

References (18)
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  • 3
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    • Delmaire, H.1    Daz, J.A.2    Fernndez, E.3    Ortega, M.4
  • 4
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    • (1997) IEEE Trans. Evolut. Comput.
    • Dorigo, M.1    Gambardella, L.2
  • 7
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    • An Architecture for Optimal Management of the Traffic Simulation Complexity in a Driving Simulator
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    • Measuring the Impact of Event Dispatching and Concurrency Models on Web Server Performance over High-Speed Networks
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    • (1997) Proc. of the 2nd. IEEE Global Internet Conference
    • Hu, J.C.1    Pyarali, I.2    Schmidt, D.C.3
  • 11
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    • Game Engines in Scientific Research
    • January
    • Michael Lewis and Jeffrey Jacboson, "Game Engines in Scientific Research", in Communications of the ACM, Vol 45. No.1, January 2002.
    • (2002) Communications of the ACM , vol.45 , Issue.1
    • Lewis, M.1    Jacboson, J.2
  • 13
    • 0036505008 scopus 로고    scopus 로고
    • An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems
    • March
    • Jonh C.S. Lui, M.F. Chan, "An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems", IEEE Trans. Parallel and Distributed Systems, Vol. 13, March 2002
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  • 14
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  • 15
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.