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Volumn , Issue , 2005, Pages 78-85

Combining coaching and learning to create cooperative character behavior

Author keywords

[No Author keywords available]

Indexed keywords

AGENT ARCHITECTURES; COMPUTER GAME; EVOLUTIONARY LEARNING; EXPERIMENTAL EVALUATION; NEAREST NEIGHBOR RULE;

EID: 34548781759     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (6)

References (11)
  • 1
    • 0036927201 scopus 로고    scopus 로고
    • State abstraction for programmable reinforcement learning agents
    • Edmonton, AAAI Press
    • D. Andre and S.J. Russell. State Abstraction for Programmable Reinforcement Learning Agents, Proc. AAAI-02, Edmonton, AAAI Press, 2002, pp. 119-125.
    • (2002) Proc. AAAI-02 , pp. 119-125
    • Andre, D.1    Russell, S.J.2
  • 4
    • 9444248212 scopus 로고    scopus 로고
    • Improving evolutionary learning of cooperative behavior by including accountability of strategy components
    • Multiagent System Technologies
    • J. Denzinger and S. Ennis. Improving Evolutionary Learning of Cooperative Behavior by Including Accountability of Strategy Components, Proc. MATES 2003, Erfurt, Springer LNAI 2831, 2003, pp. 205-216. (Pubitemid 37231139)
    • (2003) Lecture Notes in Computer Science , Issue.2831 , pp. 205-216
    • Denzinger, J.1    Ennis, S.2
  • 5
    • 1542286727 scopus 로고    scopus 로고
    • Dealing with new guys in experienced teams - The old guys might also have to adapt
    • Banff, ACTA Press
    • J. Denzinger and S. Ennis. Dealing with new guys in experienced teams - the old guys might also have to adapt, Proc. 7th IASTED ASC, Banff, ACTA Press, 2003, pp. 138-143.
    • (2003) Proc. 7th IASTED ASC , pp. 138-143
    • Denzinger, J.1    Ennis, S.2
  • 6
    • 0010276169 scopus 로고    scopus 로고
    • Experiments in learning prototypical situations for variants of the pursuit game
    • Kyoto
    • J. Denzinger and M. Fuchs. Experiments in Learning Prototypical Situations for Variants of the Pursuit Game, Proc. ICMAS'96, Kyoto, 1996, pp. 48-55.
    • (1996) Proc. ICMAS'96 , pp. 48-55
    • Denzinger, J.1    Fuchs, M.2
  • 7
    • 84962115498 scopus 로고    scopus 로고
    • Evolutionary on-line learning of cooperative behavior with situationaction-pairs
    • Boston, IEEE Press
    • J. Denzinger and M. Kordt. Evolutionary On-line Learning of Cooperative Behavior with Situation- Action-Pairs, Proc. ICMAS-2000, Boston, IEEE Press, 2000, pp. 103-110.
    • (2000) Proc. ICMAS-2000 , pp. 103-110
    • Denzinger, J.1    Kordt, M.2
  • 8
    • 7444263056 scopus 로고    scopus 로고
    • On customizing evolutionary learning of agent behavior
    • Advances in Artificial Intelligence
    • J. Denzinger, and A. Schur. On Customizing Evolutionary Learning of Agent Behavior, Proc. AI 2004, London, Springer, 2004, pp. 146-160. (Pubitemid 38761343)
    • (2004) Lecture Notes in Computer Science , Issue.3060 , pp. 146-160
    • Denzinger, J.1    Schur, A.2
  • 9
    • 4344703418 scopus 로고    scopus 로고
    • A platform for evolving characters in competitive games
    • Portland, IEEE Press
    • D.B. Fogel, T. Hays and D. Johnson. A Platform for Evolving Characters in Competitive Games, Proc. CEC2004, Portland, IEEE Press, 2004, pp. 1420-1426.
    • (2004) Proc. CEC2004 , pp. 1420-1426
    • Fogel, D.B.1    Hays, T.2    Johnson, D.3
  • 11
    • 4344701874 scopus 로고    scopus 로고
    • Learning to play like a human: Case injected genetic algorithms for strategic computer games
    • Portland, IEEE Press
    • C. Miles, S. Louis, N. Cole and J. McDonnell. Learning to Play Like a Human: Case Injected Genetic Algorithms for Strategic Computer Games, Proc. CEC2004, Portland, IEEE Press, 2004, pp. 1441-1448.
    • (2004) Proc. CEC2004 , pp. 1441-1448
    • Miles, C.1    Louis, S.2    Cole, N.3    McDonnell, J.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.