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Volumn 2, Issue , 2004, Pages 1420-1426

A platform for evolving characters in competitive games

Author keywords

[No Author keywords available]

Indexed keywords

INFORMATION FLOW; NONPLAYER CHARACTERS; PLAY TESTING; STORE SHELVES;

EID: 4344703418     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (17)

References (12)
  • 2
    • 4344710055 scopus 로고    scopus 로고
    • Editorial, Business & Company Resource Center, PR Week, March 24
    • Editorial, "Market focus: Video games - to the next level," Business & Company Resource Center, PR Week, March 24, 2003, p. 19.
    • (2003) Market Focus: Video Games - To the Next Level , pp. 19
  • 3
    • 4344686624 scopus 로고    scopus 로고
    • Editorial, Global Media, Jan. 11
    • Editorial, "The video games industry," Global Media, Jan. 11, 2002.
    • (2002) The Video Games Industry
  • 4
    • 4344588733 scopus 로고    scopus 로고
    • MSNBC, June 17
    • T. Loftos, MSNBC, June 17, 2003, http://www.msnbc.com/ news/924871.asp?0cv-CB2
    • (2003)
    • Loftos, T.1
  • 5
    • 4344576287 scopus 로고    scopus 로고
    • formerly vice president of Hasbro Interactive, Inc., personal communication
    • R. Nakamoto, formerly vice president of Hasbro Interactive, Inc., personal communication, 2001.
    • (2001)
    • Nakamoto, R.1
  • 6
    • 4344687255 scopus 로고    scopus 로고
    • and published in
    • R. Boon, International Hobo Ltd., wrote in March 2002 that the most common complaint of video gamers is "that the game is too short." Games with plots are completed when players learn how to overcome all the hurdles and achieve the objectives. Classic arcade games, such as "Asteroids" and "Pac-Man," do not suffer from this drawback. Boon suggested that rather than make games "longer" they should be made more interesting, appealing to both hard-core and soft-core gamers, see www.ihobo.com/forum/articles/ mag_millstone.html and published in Computer Trade Weekly.
    • Computer Trade Weekly
  • 7
    • 4344615312 scopus 로고    scopus 로고
    • March
    • PR Week, March 2003.
    • (2003) PR Week
  • 10
    • 4344664967 scopus 로고    scopus 로고
    • Genetic programming produced competitive soccer softbot teams for robocup97
    • J.R. Koza, W. Banzhaf, K. Chellapilla, K. Deb, M. Dorigo, D.B. Fogel, and M.H. Garzon (eds.), Morgan Kaufmann, San Francisco, CA
    • S. Luke, "Genetic programming produced competitive soccer softbot teams for robocup97," Genetic Programming 1998, J.R. Koza, W. Banzhaf, K. Chellapilla, K. Deb, M. Dorigo, D.B. Fogel, and M.H. Garzon (eds.), Morgan Kaufmann, San Francisco, CA, 1998, pp. 214-222.
    • (1998) Genetic Programming 1998 , pp. 214-222
    • Luke, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.