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1
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84988425770
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Distributed Cognition: Toward a New Foundation for Human-Computer Interaction Research
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J. Hollan, E. Hutchins, and D. Kirsh, "Distributed Cognition: Toward a New Foundation for Human-Computer Interaction Research," ACM Transactions on Computer-Human Interaction 7:2 (2000): 174-196.
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(2000)
ACM Transactions on Computer-Human Interaction
, vol.7
, Issue.2
, pp. 174-196
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Hollan, J.1
Hutchins, E.2
Kirsh, D.3
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4
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34548245544
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Interaction design (ID, The phrase Interaction design has evolved out of a growing need to recognize the role that design plays in the development of emerging technologies. ID includes a special consideration for the complexity of the features, functions, and capabilities that newer technologies bring to the user. Although interaction design draws upon the traditional theories and practices of HCl and interface design, it clearly emphasizes human-centered design as the primary model upon which to secure the goals and preferences most desired by users. Hence, designers often consider interaction design as a discipline that places more emphasis on user experience (referred to as user experience design) and the processes of designing for both human and system behavior to better solve interaction problems that users confront on a daily basis. As opposed to traditional HCl professionals, who hold degrees in computer science and cognitive psychology, inte
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Interaction design (ID): The phrase "Interaction design" has evolved out of a growing need to recognize the role that "design" plays in the development of emerging technologies. ID includes a special consideration for the complexity of the features, functions, and capabilities that newer technologies bring to the user. Although interaction design draws upon the traditional theories and practices of HCl and interface design, it clearly emphasizes human-centered design as the primary model upon which to secure the goals and preferences most desired by users. Hence, designers often consider interaction design as a discipline that places more emphasis on user experience (referred to as "user experience design") and the processes of designing for both human and system behavior to better solve interaction problems that users confront on a daily basis. As opposed to traditional HCl professionals, who hold degrees in computer science and cognitive psychology, interaction designers are often from traditional backgrounds in visual communication and industrial design. In this paper, the author is using the term HCl in the broadest sense to speak to both HCl and interaction design educators and professionals.
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6
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34548220496
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New Media Usability: HCl Curriculum Focus in the School of Informatics, IUPUI
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Anthony Faiola, "New Media Usability: HCl Curriculum Focus in the School of Informatics, IUPUI," ACM Interactions -New Visions of Human-Computer, 9: 2 (2002): 25-27;
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, pp. 25-27
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Faiola, A.1
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7
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34548289413
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Anthony Faiola, The Copernican Shift: HCl Education and the Design Enterprise in Human-Computer Interaction: Ergonomics and User Interfaces: 1 Theory and Practice, Part 1, J. Jacko and C. Stephanidis, eds. (London: Lawrence Erlbaum Associates, 2003);
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Anthony Faiola, "The Copernican Shift: HCl Education and the Design Enterprise" in Human-Computer Interaction: Ergonomics and User Interfaces: Vol. 1 Theory and Practice, Part 1, J. Jacko and C. Stephanidis, eds. (London: Lawrence Erlbaum Associates, 2003);
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10
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34548210457
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Extending HCl in the Computer Science Curriculum
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Brisbane, Australia, ed, New York: ACM Press
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A. Cockburn and T. Bell, "Extending HCl in the Computer Science Curriculum," in The Proceedings of the Third Australasian Conference on Computer Science Education, Brisbane, Australia, ed. David Carrington, 113-120 (New York: ACM Press, 1998).
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(1998)
The Proceedings of the Third Australasian Conference on Computer Science Education
, pp. 113-120
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Cockburn, A.1
Bell, T.2
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14
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0000381166
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Systems Interactions and Macrotheory
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P. J. Barnard, J. May, D. J. Duke, and D. A. Duce, "Systems Interactions and Macrotheory," Transactions on Computer Human Interactions 7 (2000): 222-262.
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(2000)
Transactions on Computer Human Interactions
, vol.7
, pp. 222-262
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Barnard, P.J.1
May, J.2
Duke, D.J.3
Duce, D.A.4
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19
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0004227070
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T. Winograd, ed, Reading, MA: Addison-Wesley
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Bringing Design to Software, T. Winograd, ed. (Reading, MA: Addison-Wesley, 1996).
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(1996)
Bringing Design to Software
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20
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0010482494
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A Software Design Manifesto
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T. Winograd, J. Bennett, L. DeYoung, and B. Hartfield, eds, New York: Addison Wesley
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M. Kapor, "A Software Design Manifesto" in Bringing Design to Software, T. Winograd, J. Bennett, L. DeYoung, and B. Hartfield, eds. (New York: Addison Wesley, 1996), 1-16.
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(1996)
Bringing Design to Software
, pp. 1-16
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Kapor, M.1
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27
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34548205851
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Human-Centered Design: Changing Perspectives on Design Education in the East and West
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R. Buchanan, "Human-Centered Design: Changing Perspectives on Design Education in the East and West," Design Issues 20:1 (2004): 30-39.
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(2004)
Design Issues
, vol.20
, Issue.1
, pp. 30-39
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Buchanan, R.1
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29
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0003861838
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New York: John Wiley & Sons
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J. C. Jones, Design Methods (New York: John Wiley & Sons, 1980).
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(1980)
Design Methods
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Jones, J.C.1
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33
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0003861838
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New York: John Wiley & Sons
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J. C. Jones, Design Methods (New York: John Wiley & Sons, 1980).
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(1980)
Design Methods
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Jones, J.C.1
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34
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0009307356
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Understanding Design Research: Toward an Achievement of Balance
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C. L. Owen, "Understanding Design Research: Toward an Achievement of Balance," Design Studies 19:1 (1998): 9-20.
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(1998)
Design Studies
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Owen, C.L.1
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36
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27844561182
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Development of Design Information Framework for Interactive Systems Design
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paper presented at, Seoul
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Y. Lim and K. Sato, "Development of Design Information Framework for Interactive Systems Design" (paper presented at The 5th Asian International Symposium on Design Science, Seoul 2001).
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(2001)
The 5th Asian International Symposium on Design Science
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Lim, Y.1
Sato, K.2
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44
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0036376985
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Incorporating Human-Computer Interaction into the Undergraduate Computer Science Curriculum
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paper presented at the, Covington, KY
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S. Douglas, M. Tremaine, L. Leventhal, C. E. Wills, and B. Manaris, "Incorporating Human-Computer Interaction into the Undergraduate Computer Science Curriculum" (paper presented at the SIGCSE 2002 Conference, Covington, KY, 2002).
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(2002)
SIGCSE 2002 Conference
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Douglas, S.1
Tremaine, M.2
Leventhal, L.3
Wills, C.E.4
Manaris, B.5
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45
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0000381166
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Systems Interactions and Macrotheory
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P. J. Barnard, J. May, D. J. Duke, and D. A. Duce, "Systems Interactions and Macrotheory," Transactions on Computer Human Interactions, 7 (2000): 222-262;
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(2000)
Transactions on Computer Human Interactions
, vol.7
, pp. 222-262
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Barnard, P.J.1
May, J.2
Duke, D.J.3
Duce, D.A.4
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46
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27844561182
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Development of Design Information Framework for Interactive Systems Design
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paper presented at, Seoul
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Y. Lim and K. Sato, "Development of Design Information Framework for Interactive Systems Design" (paper presented at The 5th Asian International Symposium on Design Science, Seoul, 2001);
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(2001)
The 5th Asian International Symposium on Design Science
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Lim, Y.1
Sato, K.2
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48
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0009307356
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Understanding Design Research: Toward an Achievement of Balance
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L. Owen, "Understanding Design Research: Toward an Achievement of Balance," Design Studies 19:1 (1998): 9-20;
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(1998)
Design Studies
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, pp. 9-20
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Owen, L.1
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50
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Human-Centered Design: Changing Perspectives on Design Education in the East and West
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R. Buchanan, "Human-Centered Design: Changing Perspectives on Design Education in the East and West," Design Issues 20:1 (2004): 30-39.
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(2004)
Design Issues
, vol.20
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, pp. 30-39
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Buchanan, R.1
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53
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A. Faiola, The Copernican Shift: HCl Education and the Design Enterprise in Human-Computer Interaction: Ergonomics and User Interfaces: 1 Theory and Practice, Part 1, J. Jacko and C. Stephanidis, eds. (London: Lawrence Erlbaum Associates, 2003).
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A. Faiola, "The Copernican Shift: HCl Education and the Design Enterprise" in Human-Computer Interaction: Ergonomics and User Interfaces: Vol. 1 Theory and Practice, Part 1, J. Jacko and C. Stephanidis, eds. (London: Lawrence Erlbaum Associates, 2003).
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61
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84991922916
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Moving Out from the Control Room: Ethnography in System Design
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paper presented at the, New York
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J. A. Hughes, V. King, T. Rodden, and H. Andersen, "Moving Out from the Control Room: Ethnography in System Design" (paper presented at the ACM 1994 Conference for Computer-Supported Cooperative Work, New York, 1994).
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(1994)
ACM 1994 Conference for Computer-Supported Cooperative Work
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Hughes, J.A.1
King, V.2
Rodden, T.3
Andersen, H.4
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63
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Thick Description: Toward an Interpretive Theory of Culture
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M. Martin and C. C. McIntyre, eds, New York: Basic Books
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C. Geertz, "Thick Description: Toward an Interpretive Theory of Culture" in Readings in the Philosophy of Social Science, M. Martin and C. C. McIntyre, eds. (New York: Basic Books, 1994), 213-31.
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Readings in the Philosophy of Social Science
, pp. 213-231
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Geertz, C.1
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64
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34548272622
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Participatory design: Emerging from Scandinavia in the early 1970s, participatory design is an approach that involves users as equal partners in the design process, designing the product in cooperation with the design team. Several models of how to carry out this technique have been developed since its inception. See also J. Preece, Y. Rogers, and H. Sharp, Interaction Design: Human-Computer Interaction (New York: John Wiley & Sons, 2002), 306-311.
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Participatory design: Emerging from Scandinavia in the early 1970s, participatory design is an approach that involves users as equal partners in the design process, designing the product in cooperation with the design team. Several models of how to carry out this technique have been developed since its inception. See also J. Preece, Y. Rogers, and H. Sharp, Interaction Design: Human-Computer Interaction (New York: John Wiley & Sons, 2002), 306-311.
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65
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34548292002
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Pluralistic walkthroughs: Another form of cognitive walkthrough that integrates user participation into the process of assessment of prototype design. As with cognitive walkthroughs, pluralistic walkthroughs simulate a user's interaction process at each step of executing a task. Driven by the scenario, the user and design team check to see if task goals are being fulfilled, while noting memory, cognitive overload, and overall ease of use.
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Pluralistic walkthroughs: Another form of cognitive walkthrough that integrates user participation into the process of assessment of prototype design. As with cognitive walkthroughs, pluralistic walkthroughs simulate a user's interaction process at each step of executing a task. Driven by the scenario, the user and design team check to see if task goals are being fulfilled, while noting memory, cognitive overload, and overall ease of use.
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66
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34548236937
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Humane: To truly be responsive to human needs and considerate of human frailties (J. Raskin, The Humane Interface [New York: Addison-Wesley], 7), HCl design must grasp the relationship between context, cognition, and technology. Hence, a greater concern for humane technologies is argued from the position that: (1) a broader underpinning of epistemology should form the base of human-computer interaction design methodology for system design, and (2) current software design remains traditional, with outdated research models that do not pay adequate attention to social context, human limitations, and the enhancement of human creativity and processes of learning; A. Cooper and R. M. Reimann, About Face 2.0: The Essentials of Interaction Design (New York: Wiley & Sons, 2003).
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Humane: To truly be "responsive to human needs and considerate of human frailties" (J. Raskin, The Humane Interface [New York: Addison-Wesley], 7), HCl design must grasp the relationship between context, cognition, and technology. Hence, a greater concern for humane technologies is argued from the position that: (1) a broader underpinning of epistemology should form the base of human-computer interaction design methodology for system design, and (2) current software design remains traditional, with outdated research models that do not pay adequate attention to social context, human limitations, and the enhancement of human creativity and processes of learning; A. Cooper and R. M. Reimann, About Face 2.0: The Essentials of Interaction Design (New York: Wiley & Sons, 2003).
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67
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A Brief History of the Human Computer Interaction Technology
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B. A. Myers, "A Brief History of the Human Computer Interaction Technology," ACM Interactions 5:2 (1998): 44-54.
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Myers, B.A.1
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68
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Evaluative Ethnography and Systems Design: Can It also Be Used to Assess Presence?
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paper presented at the, Universidade Fernando Pessoa, Porto, Portugal
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L. B. Gouveia and F Gouveia, "Evaluative Ethnography and Systems Design: Can It also Be Used to Assess Presence?" (paper presented at the 5th Annual International Workshop PRESENCE 2002, International Society for Presence Research, Universidade Fernando Pessoa, Porto, Portugal, 2002).
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5th Annual International Workshop PRESENCE 2002, International Society for Presence Research
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D. A. Norman, "Making Design Successful within the Constraints of Business" (lecture notes from Humans, Interaction, Technology, and Strategy (HITS) Conference, Chicago Institute of Design, 2003).
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34548235891
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Transcending the Individual Human Mind Creating Shared Understanding through Collaborative Design
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paper presented at the
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ACM Transactions on Computer-Human Interaction
, pp. 85-87
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Arias, E.1
Eden, H.2
Fischer, G.3
Gorman, A.4
Scharff, E.5
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89
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0009307356
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Understanding Design Research: Toward an Achievement of Balance
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C. L. Owen, "Understanding Design Research: Toward an Achievement of Balance," Design Studies 19:1 (1998): 9-20.
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(1998)
Design Studies
, vol.19
, Issue.1
, pp. 9-20
-
-
Owen, C.L.1
|