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Volumn , Issue , 2006, Pages 83-89

Game development for experience through staying there

Author keywords

activity theory; human computer interaction; narrative; scenario; serious games; user experience; virtual environments

Indexed keywords

ACTIVITY THEORY; ACTIVITY-BASED; DESIGN PROBLEMS; GAME DESIGN; GAME DEVELOPMENT; GRAPHICAL VISUALIZATION; SERIOUS GAMES; THEORETICAL FRAMEWORK; USER EXPERIENCE; VIRTUAL ENVIRONMENTS;

EID: 34548278687     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1183316.1183327     Document Type: Conference Paper
Times cited : (12)

References (15)
  • 1
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    • 0038588202 scopus 로고    scopus 로고
    • The Activity Checklist: A Tool for Representing the "Space" of Context
    • July/August
    • KAPTELININ, V., NARDI B. and MACAULEY C. 1999. The Activity Checklist: A Tool for Representing the "Space" of Context, Interactions, July/August, 27-39.
    • (1999) Interactions , pp. 27-39
    • Kaptelinin, V.1    Nardi, B.2    Macauley, C.3
  • 3
    • 0003111536 scopus 로고    scopus 로고
    • Activity Theory as a Potential Framework for Human-Computer Interaction Research
    • B. Nardi (ed) Cambridge, Massachusetts: MIT Press
    • KUUTTI, K. 1996. Activity Theory as a Potential Framework for Human-Computer Interaction Research. In: B. Nardi (ed.), Context and Consciousness: Activity Theory and Human-Computer Interaction. Cambridge, Massachusetts: MIT Press, pp. 17-44.
    • (1996) Context and Consciousness: Activity Theory and Human-Computer Interaction , pp. 17-44
    • Kuutti, K.1
  • 6
    • 0035026418 scopus 로고    scopus 로고
    • Evaluation for the Design of Experience in Virtual Environments: Modelling Breakdown of Interaction and Illusion
    • MARSH, T., WRIGHT, P., and SMITH, S. 2001. Evaluation for the Design of Experience in Virtual Environments: Modelling Breakdown of Interaction and Illusion, Journal of CyberPsychology and Behavior 4, 2, 225-238.
    • (2001) Journal of CyberPsychology and Behavior , vol.4 , Issue.2 , pp. 225-238
    • Marsh, T.1    Wright, P.2    Smith, S.3
  • 8
    • 15544389855 scopus 로고    scopus 로고
    • Staying there: An activity-based approach to narrative design and evaluation as an antidote to virtual corpsing
    • G. Riva, F. Davide and W. A. IJsselsteijn, Ed., Amsterdam, The Netherlands: IOS Press
    • MARSH, T. 2003a. Staying there: an activity-based approach to narrative design and evaluation as an antidote to virtual corpsing, In Being There: Concepts, effects and measurements of user presence in synthetic environments. G. Riva, F. Davide and W. A. IJsselsteijn, Ed., Amsterdam, The Netherlands: IOS Press, pp. 85-96.
    • (2003) Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments , pp. 85-96
    • Marsh, T.1
  • 9
    • 0942300432 scopus 로고    scopus 로고
    • Presence as Experience: Film informing ways of staying there
    • MARSH, T. 2003b. Presence as Experience: film informing ways of staying there, PRESENCE: Teleoperators and Virtual Environments 12, 5, 538-549.
    • (2003) PRESENCE: Teleoperators and Virtual Environments , vol.12 , Issue.5 , pp. 538-549
    • Marsh, T.1
  • 14
    • 20444480427 scopus 로고    scopus 로고
    • AIMS: An immersidata management system
    • SHAHABI, C. 2003. AIMS: An immersidata management system. In VLDB CIDR, January.
    • (2003) VLDB CIDR, January
    • Shahabi, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.