|
Volumn , Issue , 2005, Pages 1629-1632
|
Automating the detection of breaks in continuous user experience with computer games
|
Author keywords
3D mediated environments; Computer games; Database storage and query; Digital games; Evaluation; Presence; Usability; User experience
|
Indexed keywords
3D MEDIATED ENVIRONMENTS;
COMPUTER GAME;
DATABASE STORAGE;
DIGITAL GAMES;
EVALUATION;
PRESENCE;
USABILITY;
USER EXPERIENCE;
BEHAVIORAL RESEARCH;
COMPUTER SOFTWARE;
DIGITAL STORAGE;
HUMAN COMPUTER INTERACTION;
HUMAN ENGINEERING;
QUERY PROCESSING;
INTERACTIVE COMPUTER GRAPHICS;
|
EID: 34548050636
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1056808.1056983 Document Type: Conference Paper |
Times cited : (9)
|
References (9)
|