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Volumn , Issue , 2005, Pages 1629-1632

Automating the detection of breaks in continuous user experience with computer games

Author keywords

3D mediated environments; Computer games; Database storage and query; Digital games; Evaluation; Presence; Usability; User experience

Indexed keywords

3D MEDIATED ENVIRONMENTS; COMPUTER GAME; DATABASE STORAGE; DIGITAL GAMES; EVALUATION; PRESENCE; USABILITY; USER EXPERIENCE;

EID: 34548050636     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1056808.1056983     Document Type: Conference Paper
Times cited : (9)

References (9)
  • 2
    • 15544389855 scopus 로고    scopus 로고
    • Staying there: An activity-based approach to narrative design and evaluation as an antidote to virtual corpsing
    • G. Riva, F. Davide and W. A. IJsselsteijn. Amsterdam, The Netherlands: IOS Press, Chapter Five
    • Marsh T. Staying there: an activity-based approach to narrative design and evaluation as an antidote to virtual corpsing, In: G. Riva, F. Davide and W. A. IJsselsteijn, Being There: Concepts, effects and measurements of user presence in synthetic environments. Amsterdam, The Netherlands: IOS Press, Chapter Five, 85-96, 2003.
    • (2003) Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments , pp. 85-96
    • Marsh, T.1
  • 8
    • 0032678922 scopus 로고    scopus 로고
    • The hybrid world of virtual environments
    • Blackwell Publishers
    • Smith S., Duke D. and Massink M. The hybrid world of virtual environments. Computer Graphics Forum,18, 3, Blackwell Publishers, C297-C307, 1999.
    • (1999) Computer Graphics Forum , vol.18 , Issue.3
    • Smith, S.1    Duke, D.2    Massink, M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.