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Volumn 74, Issue , 2004, Pages 263-268

Massively multi-player games: Matching game design with technical design

Author keywords

[No Author keywords available]

Indexed keywords

DEVELOPMENT ENVIRONMENT; DEVELOPMENT PROCESS; FRAMEWORK MODELS; INDUSTRIAL PROCESSS; KNOW-HOW; MASSIVELY MULTI-PLAYER ONLINE GAMES; MASSIVELY MULTIPLAYER GAMES; MATCHING GAME; PROTOTYPING; TECHNICAL DESIGN; TECHNICAL FEASIBILITY; VIDEO GAME INDUSTRY; WORK-IN-PROGRESS;

EID: 34548123664     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (11)

References (13)
  • 1
    • 1642271757 scopus 로고    scopus 로고
    • Latency compensating methods in client/server in-game protocol design and optimization
    • March
    • Y. W. Bernier. Latency compensating methods in client/server in-game protocol design and optimization. In Proceedings of the Game Developers Conferences, March 2000.
    • (2000) Proceedings of the Game Developers Conferences
    • Bernier, Y.W.1
  • 5
    • 54749110304 scopus 로고    scopus 로고
    • Dive: A scaleable network architecture for distributed virtual environments
    • E. Frecon and M. Stenius. Dive: A scaleable network architecture for distributed virtual environments. In Distributed Systems Engineering Journal, volume 5, pages 91-100, 1998.
    • (1998) Distributed Systems Engineering Journal , vol.5 , pp. 91-100
    • Frecon, E.1    Stenius, M.2
  • 6
    • 77953752574 scopus 로고    scopus 로고
    • chapter Anarchy Online Post-Mortem New Riders, March Jessica Mulligan, Bridgette Patrowsky
    • G. Godager. Developing Online Games, an Insider's guide, chapter Anarchy Online Post-Mortem, pages 291-314. New Riders, March 2003. Jessica Mulligan, Bridgette Patrowsky.
    • (2003) Developing Online Games, An Insider's Guide , pp. 291-314
    • Godager, G.1
  • 8
    • 77953744574 scopus 로고    scopus 로고
    • Generalized two-tier relevance filtering of computer game update events
    • April
    • K. H. Lars Aarhus and M. Kirkengen. Generalized two-tier relevance filtering of computer game update events. In Proceedings of ACM NetGames, April 2002.
    • (2002) Proceedings of ACM NetGames
    • Kirkengen, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.