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Volumn 74, Issue , 2004, Pages 263-268
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Massively multi-player games: Matching game design with technical design
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Author keywords
[No Author keywords available]
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Indexed keywords
DEVELOPMENT ENVIRONMENT;
DEVELOPMENT PROCESS;
FRAMEWORK MODELS;
INDUSTRIAL PROCESSS;
KNOW-HOW;
MASSIVELY MULTI-PLAYER ONLINE GAMES;
MASSIVELY MULTIPLAYER GAMES;
MATCHING GAME;
PROTOTYPING;
TECHNICAL DESIGN;
TECHNICAL FEASIBILITY;
VIDEO GAME INDUSTRY;
WORK-IN-PROGRESS;
ONLINE SYSTEMS;
SCHEDULING;
TECHNOLOGY TRANSFER;
DESIGN;
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EID: 34548123664
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (11)
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References (13)
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