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Volumn , Issue , 2007, Pages 116-120

Inclusive computer science education using a ready-made computer game framework

Author keywords

Artificial intelligence; Computer graphics; Computer science education; Game programming; User interface design

Indexed keywords

ARTIFICIAL INTELLIGENCE; COMPUTER GRAPHICS; GAME THEORY; USER INTERFACES;

EID: 34548088079     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1268784.1268820     Document Type: Conference Paper
Times cited : (15)

References (10)
  • 1
    • 34548098236 scopus 로고    scopus 로고
    • ALICE interactive 3-D graphies programming software, downloadable at
    • ALICE interactive 3-D graphies programming software, downloadable at: http://www.alice.org, 2005.
    • (2005)
  • 2
    • 0038281381 scopus 로고    scopus 로고
    • Teaching with games: The minesweeper and asteroids experience
    • K. Becker. Teaching with games: the minesweeper and asteroids experience. The Journal of Computing in Small Colleges, 17(2):23-33, 2001.
    • (2001) The Journal of Computing in Small Colleges , vol.17 , Issue.2 , pp. 23-33
    • Becker, K.1
  • 3
    • 34548055745 scopus 로고    scopus 로고
    • online resource for computer game developers. Web site accessed at:, Aug
    • GameDev.net, online resource for computer game developers. Web site accessed at: http://www.gamedev.net, Aug. 2005.
    • (2005)
  • 4
    • 34548062759 scopus 로고    scopus 로고
    • downloadable game development software at
    • Gamelet toolkit, downloadable game development software at: http://java.intemet.com/gamelet, 2005.
    • (2005) Gamelet toolkit
  • 6
    • 0033716550 scopus 로고    scopus 로고
    • Design and implementation of computer games: A captone course for undergraduate computer science education
    • ACM Press
    • R. M. Jones. Design and implementation of computer games: a captone course for undergraduate computer science education. SIGCSE Technical Symposium on Computer Science Education, pp. 260-264. ACM Press, 2000.
    • (2000) SIGCSE Technical Symposium on Computer Science Education , pp. 260-264
    • Jones, R.M.1
  • 8
    • 20444472830 scopus 로고    scopus 로고
    • Experience with an industry-driven capstone course on game programming
    • I. Parberry, T. Roden and M. B. Kazemzadeh. Experience with an industry-driven capstone course on game programming. ACM SIGCSE Bulletin, 37(1):91-95, 2005.
    • (2005) ACM SIGCSE Bulletin , vol.37 , Issue.1 , pp. 91-95
    • Parberry, I.1    Roden, T.2    Kazemzadeh, M.B.3
  • 10
    • 20444484602 scopus 로고    scopus 로고
    • A company-based framework for a software engineering course
    • ACM Press
    • T. Way. A company-based framework for a software engineering course. SIGCSE Technical Symposium on Computer Science Education, pp. 132-136. ACM Press, 2005.
    • (2005) SIGCSE Technical Symposium on Computer Science Education , pp. 132-136
    • Way, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.