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Volumn , Issue , 2006, Pages 43-50

A peer-to-peer simulation technique for instanced massively multiplayer games

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SIMULATION; DISTRIBUTED COMPUTER SYSTEMS; ONLINE SYSTEMS; REAL TIME SYSTEMS; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 34547486370     PISSN: 15506525     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/DS-RT.2006.4     Document Type: Conference Paper
Times cited : (8)

References (21)
  • 2
    • 0035014942 scopus 로고    scopus 로고
    • Cheat-proof playout for centralized and distributed online games
    • April
    • N. E. Baughman and B. N. Levine. Cheat-proof playout for centralized and distributed online games. In IEEE INFOCOM, volume 2, pages 104-113, April 2001.
    • (2001) IEEE INFOCOM , vol.2 , pp. 104-113
    • Baughman, N.E.1    Levine, B.N.2
  • 3
    • 1642271757 scopus 로고    scopus 로고
    • Latency compensating methods in client/server in-game protocol design and optimization
    • February
    • Y. W. Bernier. Latency compensating methods in client/server in-game protocol design and optimization. In Proceedings of the Game Developers Conference, February 2001. http://www.gdconf.com/archives/2001/bernier.doc.
    • (2001) Proceedings of the Game Developers Conference
    • Bernier, Y.W.1
  • 7
    • 3543055786 scopus 로고    scopus 로고
    • An efficient synchronization mechanism for mirrored game architectures
    • E. Cronin, A. R. Kurc, B. Filstrup, and S. Jamin. An efficient synchronization mechanism for mirrored game architectures. Multimedia Tools Appl., 23(1):7-30, 2004.
    • (2004) Multimedia Tools Appl , vol.23 , Issue.1 , pp. 7-30
    • Cronin, E.1    Kurc, A.R.2    Filstrup, B.3    Jamin, S.4
  • 8
    • 84890863711 scopus 로고    scopus 로고
    • A dynamic load sharing algorithm for massively multiplayer online games
    • T. N. B. Duong and S. Zhou. A dynamic load sharing algorithm for massively multiplayer online games. In IEEE International Conference on Networks, pages 131-136, 2003.
    • (2003) IEEE International Conference on Networks , pp. 131-136
    • Duong, T.N.B.1    Zhou, S.2
  • 11
    • 33746588431 scopus 로고    scopus 로고
    • Mimaze, a multiuser game on the internet
    • RR-3248, INRIA, Sept
    • L. Gautier and C. Diot. Mimaze, a multiuser game on the internet. Research report: RR-3248, INRIA, Sept. 1997.
    • (1997) Research report
    • Gautier, L.1    Diot, C.2
  • 12
    • 0031618930 scopus 로고    scopus 로고
    • Design and evaluation of mimaze, a multi-player game on the internet
    • Washington, DC, USA, IEEE Computer Society
    • L. Gautier and C. Diot. Design and evaluation of mimaze, a multi-player game on the internet. In IEEE International Conference on Multimedia Computing and Systems, page 233, Washington, DC, USA, 1998. IEEE Computer Society.
    • (1998) IEEE International Conference on Multimedia Computing and Systems , pp. 233
    • Gautier, L.1    Diot, C.2
  • 13
    • 34547409104 scopus 로고    scopus 로고
    • IGDA. Igda online games white paper, 2003. http://www.igda.org/online/ online.whitepaper.php.
    • IGDA. Igda online games white paper, 2003. http://www.igda.org/online/ online.whitepaper.php.
  • 16
    • 3042686125 scopus 로고    scopus 로고
    • Improving collision detection in distributed virtual environments by adaptive collision prediction tracking
    • Washington, DC, USA, IEEE Computer Society
    • J. Ohlenburg. Improving collision detection in distributed virtual environments by adaptive collision prediction tracking. In IEEE Virtual Reality 2004 (VR'04), page 83, Washington, DC, USA, 2004. IEEE Computer Society.
    • (2004) IEEE Virtual Reality 2004 (VR'04) , pp. 83
    • Ohlenburg, J.1
  • 18
    • 34547466992 scopus 로고    scopus 로고
    • Sony. Everquest, 2006. http://www.everquest.com/.
    • (2006)
  • 19
    • 34547443192 scopus 로고    scopus 로고
    • Sony. Planetside, 2006. http://www.planetside.com/.
    • (2006)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.