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Volumn , Issue , 2006, Pages 104-107

Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality

Author keywords

Human factors; Motion cueing; Psychophysics; Self motion perception; Self motion simulation; Vection; Virtual reality; Wheelchair

Indexed keywords

COMPUTER AIDED ANALYSIS; IMAGE QUALITY; MOTION COMPENSATION; WHEELCHAIRS;

EID: 34547442481     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1180495.1180517     Document Type: Conference Paper
Times cited : (31)

References (12)
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    • Chance, S.S.1    Gaunet, F.2    Beall, A.C.3    Loomis, J.M.4
  • 2
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    • J. Dichgans and T. Brandt. Visual-vestibular interaction: Effects on self-motion perception and postural control. In R. Held, H. W. Leibowitz, and H.-L. Teuber, editors, Perception, VIII of Handbook of Sensory Physiology, pages 756-804. Springer, 1978.
    • J. Dichgans and T. Brandt. Visual-vestibular interaction: Effects on self-motion perception and postural control. In R. Held, H. W. Leibowitz, and H.-L. Teuber, editors, Perception, volume VIII of Handbook of Sensory Physiology, pages 756-804. Springer, 1978.
  • 4
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    • Illusory self-motion in virtual environments
    • K. M. Stanney, editor, chapter 23, Lawrence Erlbaum
    • L. J. Hettinger. Illusory self-motion in virtual environments. In K. M. Stanney, editor, Handbook of Virtual Environments, chapter 23, pages 471-492. Lawrence Erlbaum, 2002.
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    • Hettinger, L.J.1
  • 5
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    • Locomotion interfaces
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    • Hollerbach, J.M.1
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    • Spatial updating of self-position and orientation during real, imagined, and virtual locomotion
    • R. L. Klatzky, J. M. Loomis, A. C. Beall, S. S. Chance, and R. G. Golledge. Spatial updating of self-position and orientation during real, imagined, and virtual locomotion. Psychol. Sci., 9(4):293-298, 1998.
    • (1998) Psychol. Sci , vol.9 , Issue.4 , pp. 293-298
    • Klatzky, R.L.1    Loomis, J.M.2    Beall, A.C.3    Chance, S.S.4    Golledge, R.G.5
  • 7
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    • User requirements for perceiving body acceleration
    • K. M. Stanney, editor, chapter 7, Lawrence Erlbaum
    • B. D. Lawson, S. A. Sides, and K. A. Hickinbotham. User requirements for perceiving body acceleration. In K. M. Stanney, editor, Handbook of Virtual Environments, chapter 7, pages 135-162. Lawrence Erlbaum, 2002.
    • (2002) Handbook of Virtual Environments , pp. 135-162
    • Lawson, B.D.1    Sides, S.A.2    Hickinbotham, K.A.3
  • 8
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  • 11
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    • R. Warren and A. H. Wertheim, editors, Erlbaum, New Jersey, London
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  • 12
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    • The effect of visual-vestibular conflict on the latency of steady-state visually induced subjective rotation
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.