-
1
-
-
0023379978
-
Fast ray tracing by ray classification
-
July
-
Arvo, J., and Kirk, D. Fast ray tracing by ray classification. Computer Graphics, 21, 4(July.1987), 55-64.
-
(1987)
Computer Graphics
, vol.21
, Issue.4
, pp. 55-64
-
-
Arvo, J.1
Kirk, D.2
-
2
-
-
34547420614
-
-
Buss, S. R. Ray Trace software package, release 2.0.2. Available at
-
Buss, S. R. Ray Trace software package, release 2.0.2. Available at http://math.ucsd.edu/~sbuss/MathCG.
-
-
-
-
3
-
-
0036954765
-
-
Carr, N. A., Hall, J. D., and Hart, J. C. The Ray Engine. In Proc. Graphics Hardware 2002, ACM Press, (Sep. 2002), 37-46.
-
Carr, N. A., Hall, J. D., and Hart, J. C. The Ray Engine. In Proc. Graphics Hardware 2002, ACM Press, (Sep. 2002), 37-46.
-
-
-
-
4
-
-
33748574815
-
-
Carr, N.A, Hoberock, J., Crane, K., and Hart, J. C. Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images. In the Proceedings of Graphics Interface 2006.
-
Carr, N.A, Hoberock, J., Crane, K., and Hart, J. C. Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images. In the Proceedings of Graphics Interface 2006.
-
-
-
-
5
-
-
0036992623
-
Light Field Mapping: Efficient Representation and Hardware Rendering of Surface Light Fields
-
July
-
Chen, W. C., Bouguet, J. Y., Chu, M. H., and Grzeszczuk, R. Light Field Mapping: Efficient Representation and Hardware Rendering of Surface Light Fields. ACM Transactions on Graphics, 21, 3 (July. 2002), 447-456.
-
(2002)
ACM Transactions on Graphics
, vol.21
, Issue.3
, pp. 447-456
-
-
Chen, W.C.1
Bouguet, J.Y.2
Chu, M.H.3
Grzeszczuk, R.4
-
6
-
-
24944576994
-
-
Diploma thesis, University of Applied Sciences Basel, Switzerland, Available at
-
Christen, M. Ray Tracing on GPU. Diploma thesis, University of Applied Sciences Basel, Switzerland, 2005.Available at http://www.clockworkcoders.com/ oglsl/rt.
-
(2005)
Ray Tracing on GPU
-
-
Christen, M.1
-
7
-
-
33750913667
-
-
Foley, T., and Sugerman, J. KD-Tree Acceleration Structures for a GPU Ray tracer. In Proc. Graphics Hardware 2005, 15-22.
-
Foley, T., and Sugerman, J. KD-Tree Acceleration Structures for a GPU Ray tracer. In Proc. Graphics Hardware 2005, 15-22.
-
-
-
-
11
-
-
0013046832
-
-
PhD thesis, Faculty of Electrical Engineering, Czech Technical University in Prague
-
Havran, V. 2001.Heuristic Ray Shooting Algorithm. PhD thesis, Faculty of Electrical Engineering, Czech Technical University in Prague.
-
(2001)
Heuristic Ray Shooting Algorithm
-
-
Havran, V.1
-
12
-
-
33745311545
-
Approximate ray-tracing on the GPU with distance impostors. Computer Graphics Forum, Proc
-
Kalos, L.S., Aszódi, B, Lazányi, I., and Mátyás, P. Approximate ray-tracing on the GPU with distance impostors. Computer Graphics Forum, Proc. EUROGRAPHICS 2005, Vol. 24, No. 3
-
EUROGRAPHICS 2005
, vol.24
, Issue.3
-
-
Kalos, L.S.1
Aszódi, B.2
Lazányi, I.3
Mátyás, P.4
-
13
-
-
24944568826
-
Improved ray tagging for voxel-based ray tracing
-
Gems II, J. Arvo, Ed. Academic Press
-
Kirk, D., and Arvo, J. 1991. Improved ray tagging for voxel-based ray tracing. In Graphics Gems II, J. Arvo, Ed. Academic Press, 264-266.
-
(1991)
Graphics
, pp. 264-266
-
-
Kirk, D.1
Arvo, J.2
-
14
-
-
15844422197
-
Mathematics for 3D Game Programming&Computer Graphics
-
Charles River Media, publisher of the Game Programming;, ISBN: 1584500379
-
Lengyel, E. Mathematics for 3D Game Programming&Computer Graphics, Charles River Media, publisher of the Game Programming; Gems series. ISBN: 1584500379, 2002.
-
(2002)
Gems series
-
-
Lengyel, E.1
-
15
-
-
34547397886
-
-
Möller.T. and Trumbore.B. Fast, Minimum Storage Ray-Triangle Intersection, Journal of Graphics Tools, 2(1):21-28, 1997
-
Möller.T. and Trumbore.B. Fast, Minimum Storage Ray-Triangle Intersection, Journal of Graphics Tools, 2(1):21-28, 1997
-
-
-
-
16
-
-
0041941137
-
Perception-based 3D Triangle Mesh Segmentation Using Fast Marching Watersheds
-
June
-
Page, D. L., Koschan, A. F., and Abidi, M. A., Perception-based 3D Triangle Mesh Segmentation Using Fast Marching Watersheds. Proc. IEEE International Conference on Computer Vision and Pattern Recognition, Madison, WI, USA, II (June.2003), 27-32.
-
(2003)
Proc. IEEE International Conference on Computer Vision and Pattern Recognition, Madison, WI, USA, II
, pp. 27-32
-
-
Page, D.L.1
Koschan, A.F.2
Abidi, M.A.3
-
17
-
-
0036995749
-
Ray tracing on programmable graphics hardware
-
July
-
Purcell, T.J., Buck, I., Mark, W.R., and Hanrahan, P. Ray tracing on programmable graphics hardware. ACM Transactions on Graphics, 21, 3(July.2002), 703-712.
-
(2002)
ACM Transactions on Graphics
, vol.21
, Issue.3
, pp. 703-712
-
-
Purcell, T.J.1
Buck, I.2
Mark, W.R.3
Hanrahan, P.4
-
18
-
-
33646055524
-
Multi-level ray tracing algorithm
-
July
-
Reshetov, A., Soupikov, A., and Hurley, J. Multi-level ray tracing algorithm. ACM Transactions on Graphics, 24, 3(July. 2005), 1176-1185.
-
(2005)
ACM Transactions on Graphics
, vol.24
, Issue.3
, pp. 1176-1185
-
-
Reshetov, A.1
Soupikov, A.2
Hurley, J.3
-
19
-
-
34547430461
-
-
Compression Tool, available at
-
Roshal, E. WinRAR, Compression Tool, available at http://www.winrar.de/ eindex.html.
-
WinRAR
-
-
Roshal, E.1
-
20
-
-
84904535957
-
Visibility preprocessing for interactive walkthroughs
-
Computer Graphics, July
-
Teller, S. J., and Se'quin, C.H. Visibility preprocessing for interactive walkthroughs. Proceedings of ACM SIGGRAPH'91, Computer Graphics, 25, 4(July. 1991), 61-69.
-
(1991)
Proceedings of ACM SIGGRAPH'91
, vol.25
-
-
Teller, S.J.1
Se'quin, C.H.2
-
21
-
-
34547483384
-
-
Wald, I., Slusallek.P., Benthin.C, and Wagner. M., Interactive Rendering with Coherent Ray Tracing, In Proc. EUROGRAPHICS 2001, 20, No. 3
-
Wald, I., Slusallek.P., Benthin.C, and Wagner. M., Interactive Rendering with Coherent Ray Tracing, In Proc. EUROGRAPHICS 2001, Vol. 20, No. 3
-
-
-
-
22
-
-
0002037716
-
State of Art in Interactive RayTracing
-
Feb
-
Wald, I., and Slusallek, P. State of Art in Interactive RayTracing, EUROGRAPHICS 2001, (Feb.2001), 21-42
-
(2001)
EUROGRAPHICS 2001
, pp. 21-42
-
-
Wald, I.1
Slusallek, P.2
-
23
-
-
0842274749
-
Realtime Ray Tracing and its use for Interactive Global Illumination
-
EUROGRAPHICS 2003
-
Wald, I., Purcell, TJ., Schmittler, J., Benthin, C., and Slusallek, P. Realtime Ray Tracing and its use for Interactive Global Illumination. State of the Art Reports EUROGRAPHICS 2003.
-
State of the Art Reports
-
-
Wald, I.1
Purcell, T.J.2
Schmittler, J.3
Benthin, C.4
Slusallek, P.5
-
24
-
-
4644351001
-
-
PhD thesis, Computer Graphics Group, Saarland University, Available at
-
Wald, I. Realtime Ray Tracing and Interactive Global Illumination. PhD thesis, Computer Graphics Group, Saarland University, 2004. Available at http://www.mpisb.mpg.de/_wald/PhD/.
-
(2004)
Realtime Ray Tracing and Interactive Global Illumination
-
-
Wald, I.1
-
25
-
-
34547980316
-
Ray Tracing Animated Scenes using Coherent Grid Traversal
-
July, Pages
-
Wald, I., Lze, T., Kensler, A., Knoll, A., and Parker, S.G. Ray Tracing Animated Scenes using Coherent Grid Traversal. ACM Transactions on Graphics, Volume 25, Issue 3 (July 2006), Pages: 485-493
-
(2006)
ACM Transactions on Graphics
, vol.25
, Issue.3
, pp. 485-493
-
-
Wald, I.1
Lze, T.2
Kensler, A.3
Knoll, A.4
Parker, S.G.5
-
26
-
-
34547474603
-
-
Wald, I., Boulos, S., and Shirley, P. Ray Tracing Deformable Scenes using Dynamic Bounding Hierarchies. Technical Report, SCI Institute, University of Utah, No UUSCI-2005-014. (conditionally accepted at ACM Transactions on Graphics), 2006
-
Wald, I., Boulos, S., and Shirley, P. Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies. Technical Report, SCI Institute, University of Utah, No UUSCI-2005-014. (conditionally accepted at ACM Transactions on Graphics), 2006
-
-
-
|