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Volumn , Issue , 2006, Pages 73-76

Improving the experience of controlling avatars in camera-based games using physical input

Author keywords

Avatar; Camera based interaction; Interaction design; User study

Indexed keywords

CAMERAS; COMPUTER AIDED DESIGN; COMPUTER CONTROL; INFORMATION TECHNOLOGY; USER INTERFACES;

EID: 34547199414     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1180639.1180663     Document Type: Conference Paper
Times cited : (1)

References (12)
  • 1
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    • Continuous Control of Avatar Gesture
    • ACM Press
    • Barrientos, F. Continuous Control of Avatar Gesture. Proc. MULTIMEDIA '00, ACM Press (2000).
    • (2000) Proc. MULTIMEDIA '00
    • Barrientos, F.1
  • 2
    • 0000279256 scopus 로고    scopus 로고
    • Integration of Motion Control Techniques for Virtual Human and Avatar Real-Time Animation
    • ACM Press
    • Boulic, R., et al. Integration of Motion Control Techniques for Virtual Human and Avatar Real-Time Animation. Proc. VRST '97, ACM Press (1997).
    • (1997) Proc. VRST '97
    • Boulic, R.1
  • 5
    • 34547144419 scopus 로고    scopus 로고
    • Hämäläinen, P., et al. A. Martial Arts in Artificial Reality. Proc. CHI 2005, ACM Press (2005).
    • Hämäläinen, P., et al. A. Martial Arts in Artificial Reality. Proc. CHI 2005, ACM Press (2005).
  • 6
    • 17044415709 scopus 로고    scopus 로고
    • Children's Intuitive Gestures in Vision-Based Action
    • Jan
    • Höysniemi, J., et al, Children's Intuitive Gestures in Vision-Based Action. Comm. of the ACM, Jan 2005.
    • (2005) Comm. of the ACM
    • Höysniemi, J.1
  • 7
    • 34547142887 scopus 로고    scopus 로고
    • The Control of Avatar Motion Using Hand Gesture
    • ACM Press
    • Lee, C., et al. The Control of Avatar Motion Using Hand Gesture. Proc. VRST '98, ACM Press (1998).
    • (1998) Proc. VRST '98
    • Lee, C.1
  • 9
    • 0030422313 scopus 로고    scopus 로고
    • Perlin, K. and Goldberg, A. Improv: A System for Scripting Interactive Actors in Virtual Worlds. Proc. SIGGRAPH '96, ACM Press (1996).
    • Perlin, K. and Goldberg, A. Improv: A System for Scripting Interactive Actors in Virtual Worlds. Proc. SIGGRAPH '96, ACM Press (1996).
  • 11
    • 34547208353 scopus 로고    scopus 로고
    • Sony Inc
    • Sony Inc. EyeToy. www.eyetoy.com
    • EyeToy
  • 12
    • 34547184689 scopus 로고    scopus 로고
    • IGN
    • IGN. http://bestof.ign.com/2005/ps2/20.html


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.