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Volumn 2006, Issue , 2006, Pages 713-719

Robust game play against unknown opponents

Author keywords

Multi player games; Opponent modeling; Search

Indexed keywords

ALGORITHMS; INFERENCE ENGINES; INTERACTIVE COMPUTER GRAPHICS; MULTI AGENT SYSTEMS; OPTIMIZATION; ROBUST CONTROL;

EID: 34247179642     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1160633.1160761     Document Type: Conference Paper
Times cited : (27)

References (15)
  • 2
    • 0030349572 scopus 로고    scopus 로고
    • Incorporating opponent models into adversary search
    • Aug. 4-8
    • D. Carmel and S. Markovitch. Incorporating opponent models into adversary search. In AAAI-96, pages 120-125, Aug. 4-8 1996.
    • (1996) AAAI-96 , pp. 120-125
    • Carmel, D.1    Markovitch, S.2
  • 4
    • 34247208078 scopus 로고    scopus 로고
    • A. H. M. (Editor), G. Mott-Smith, and P. D. Morehead. Hoyle's Rules of Games, Third Revised and Updated Edition. Signet Book, 2001.
    • A. H. M. (Editor), G. Mott-Smith, and P. D. Morehead. Hoyle's Rules of Games, Third Revised and Updated Edition. Signet Book, 2001.
  • 5
    • 0036374294 scopus 로고    scopus 로고
    • GIB: Imperfect information in a computationally challenging game
    • M. L. Ginsberg. GIB: Imperfect information in a computationally challenging game. Journal of Artificial Intelligence Research, 14:303-358, 2001.
    • (2001) Journal of Artificial Intelligence Research , vol.14 , pp. 303-358
    • Ginsberg, M.L.1
  • 6
    • 0001666986 scopus 로고
    • Potential applications of opponent-model search. part 1, the domain of applicability
    • H. Iida, J. W. H. M. Uiterwijk, H. J. van den Herik, and I. S. Herschberg. Potential applications of opponent-model search. part 1, the domain of applicability. ICCA Journal, 16(4):201-208, 1993.
    • (1993) ICCA Journal , vol.16 , Issue.4 , pp. 201-208
    • Iida, H.1    Uiterwijk, J.W.H.M.2    van den Herik, H.J.3    Herschberg, I.S.4
  • 8
    • 0039344089 scopus 로고
    • Generalized game trees
    • R. E. Korf. Generalized game trees. In IJCAI-89, pages 328-333, 1989.
    • (1989) IJCAI-89 , pp. 328-333
    • Korf, R.E.1
  • 9
    • 34247275228 scopus 로고    scopus 로고
    • Player modeling, search algorithms and strategies in multi player games
    • U. Lorenz and T. Tscheuschner. Player modeling, search algorithms and strategies in multi player games. In Advances in Computer Games, 2005.
    • (2005) Advances in Computer Games
    • Lorenz, U.1    Tscheuschner, T.2
  • 10
    • 34247232078 scopus 로고    scopus 로고
    • C. Luckhardt and K. Irani. An algorithmic solution of N-person games. In AAAI-86, 1, pages 158-162, 1986.
    • C. Luckhardt and K. Irani. An algorithmic solution of N-person games. In AAAI-86, volume 1, pages 158-162, 1986.
  • 15
    • 34247196634 scopus 로고    scopus 로고
    • Leaf-value tables for pruning non-zero sum games
    • N. R. Sturtevant. Leaf-value tables for pruning non-zero sum games. In IJCAI-05, pages 317-323, 2005.
    • (2005) IJCAI-05 , pp. 317-323
    • Sturtevant, N.R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.