-
1
-
-
0002785730
-
Origins and elements of virtual environments
-
Barfield W., and Furness T. (Eds), Oxford University Press, New York
-
Ellis S. Origins and elements of virtual environments. In: Barfield W., and Furness T. (Eds). Virtual Environments and Advanced Interface Design (1995), Oxford University Press, New York 14-57
-
(1995)
Virtual Environments and Advanced Interface Design
, pp. 14-57
-
-
Ellis, S.1
-
3
-
-
34147140090
-
-
F.G. Lastowka, D. Hunter, The Laws of the Virtual Worlds, University of Pennsylvania Law School Working Paper, available online from Social Science Research Electronic Paper Collection, 2003 〈www.ssrn.com〉.
-
-
-
-
4
-
-
0035025981
-
Research on presence in virtual reality: a survey
-
Scheumie M.J., van der Straaten P., Krijn M., and van der Mast C. Research on presence in virtual reality: a survey. Cyberpsychology and Behaviour 4 2 (2001) 183-201
-
(2001)
Cyberpsychology and Behaviour
, vol.4
, Issue.2
, pp. 183-201
-
-
Scheumie, M.J.1
van der Straaten, P.2
Krijn, M.3
van der Mast, C.4
-
6
-
-
34147131402
-
-
A. Steed, et al., Mixed reality interfaces to immersive projection systems, in: Immersive Projection Technology Workshop, March 2002, Orlando, FL, 2002.
-
-
-
-
8
-
-
12344291519
-
Interpersonal life online
-
Lievrouw L., and Livingstone S. (Eds), Sage, London
-
Baym N. Interpersonal life online. In: Lievrouw L., and Livingstone S. (Eds). The Handbook of New Media (2002), Sage, London 62-76
-
(2002)
The Handbook of New Media
, pp. 62-76
-
-
Baym, N.1
-
9
-
-
6344220512
-
Presence in the past: what can we learn from media history?
-
Riva G., Davide F., and Ijsselsteijn W.A. (Eds), IOS Press, Amsterdam
-
Ijsselsteijn W. Presence in the past: what can we learn from media history?. In: Riva G., Davide F., and Ijsselsteijn W.A. (Eds). Being There: Concepts, Effects and Measurement of User Presence in Synthetic Environments (2003), IOS Press, Amsterdam 17-39
-
(2003)
Being There: Concepts, Effects and Measurement of User Presence in Synthetic Environments
, pp. 17-39
-
-
Ijsselsteijn, W.1
-
10
-
-
0141740212
-
Media psychology 'is not yet there': introducing theories on media entertainment to the presence debate
-
Klimmt C., and Vorderer P. Media psychology 'is not yet there': introducing theories on media entertainment to the presence debate. Presence: Journal of Teleoperators and Virtual Environments 12 4 (2003) 346-359
-
(2003)
Presence: Journal of Teleoperators and Virtual Environments
, vol.12
, Issue.4
, pp. 346-359
-
-
Klimmt, C.1
Vorderer, P.2
-
11
-
-
0005411160
-
The cyborg's dilemma: progressive embodiment in virtual environments
-
(available online 〈www.ascusc.org/jcmc〉)
-
Biocca F. The cyborg's dilemma: progressive embodiment in virtual environments. Journal of Computer-Mediated Communication 3 2 (1997). http://www.ascusc.org/jcmc (available online 〈www.ascusc.org/jcmc〉)
-
(1997)
Journal of Computer-Mediated Communication
, vol.3
, Issue.2
-
-
Biocca, F.1
-
12
-
-
0042223407
-
At the heart of it all: the concept of presence
-
(available online 〈www.ascusc.org/jcmc〉)
-
Lombard M., and Ditton T. At the heart of it all: the concept of presence. Journal of Computer-Mediated Communication 3 2 (1997). http://www.ascusc.org/jcmc (available online 〈www.ascusc.org/jcmc〉)
-
(1997)
Journal of Computer-Mediated Communication
, vol.3
, Issue.2
-
-
Lombard, M.1
Ditton, T.2
-
13
-
-
34147174492
-
-
R. Schroeder, Copresence and interaction in virtual environments: an overview of the range of issues, in: Presence 2002: Fifth International Workshop, Porto, Portugal, October 9-11, 2002, pp. 274-295.
-
-
-
-
14
-
-
34147169590
-
-
A.-S. Axelsson, T. Regan, How belonging to an online group affects social behaviour-a case study of Asheron's call, in: Microsoft Research Technical Report MSR-TR-2002-07, 2002, available online at 〈www.microsoft.com/research/pubs〉.
-
-
-
-
16
-
-
34147108174
-
-
I. Heldal, The usability of collaborative virtual environments: towards and evaluation framework, Ph.D. Thesis, Chalmers University, Gothenburg, 2004.
-
-
-
-
18
-
-
0038303701
-
-
M. Zyda, et al., The MOVES Institute's America's Army operations game, in: ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics, 2003, pp. 219-220.
-
-
-
-
20
-
-
0039965081
-
Small group behaviour in a virtual and real environment: a comparative study
-
Slater M., Sadagic A., Usoh M., and Schroeder R. Small group behaviour in a virtual and real environment: a comparative study. Presence: Journal of Teleoperators and Virtual Environments 9 1 (2000) 37-51
-
(2000)
Presence: Journal of Teleoperators and Virtual Environments
, vol.9
, Issue.1
, pp. 37-51
-
-
Slater, M.1
Sadagic, A.2
Usoh, M.3
Schroeder, R.4
-
21
-
-
1842456993
-
Constructing a Gazebo: supporting team work in a tightly coupled, distributed task in virtual reality
-
Roberts D., et al. Constructing a Gazebo: supporting team work in a tightly coupled, distributed task in virtual reality. Presence: Journal of Teleoperators and Virtual Environments 12 6 (2003) 644-657
-
(2003)
Presence: Journal of Teleoperators and Virtual Environments
, vol.12
, Issue.6
, pp. 644-657
-
-
Roberts, D.1
-
22
-
-
34147124539
-
-
M. Garau, et al., The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment, in: Proceedings of CHI2003, April 5-10, Ft. Lauderdale, FL, 2003.
-
-
-
-
24
-
-
0037219674
-
Intentional bodies: virtual environments and the designers who shape them
-
Taylor T.L. Intentional bodies: virtual environments and the designers who shape them. International Journal of Engineering Education 19 1 (2003) 25-34
-
(2003)
International Journal of Engineering Education
, vol.19
, Issue.1
, pp. 25-34
-
-
Taylor, T.L.1
-
25
-
-
0347378463
-
The social life of small graphical chat spaces
-
Schroeder R. (Ed), Springer, London
-
Smith M., Farnham S., and Drucker S. The social life of small graphical chat spaces. In: Schroeder R. (Ed). The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments (2002), Springer, London 205-220
-
(2002)
The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments
, pp. 205-220
-
-
Smith, M.1
Farnham, S.2
Drucker, S.3
-
28
-
-
34147124351
-
-
R. Schroeder, A.-S. Axelsson, Trust in the core: a study of long-term users of activeworlds, in: Digital Borderlands, A Cybercultural Symposium, 12-13 May 2001, Norrköping, Sweden.
-
-
-
-
37
-
-
0037628204
-
-
J. Jacobsen, Using "Cave UT" to build immersive displays with the unreal tournament engine and a PC cluster, in: ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics, 2003, pp. 221-222.
-
-
-
|