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Volumn 39, Issue 6, 2007, Pages 704-717

An overview of ethical and social issues in shared virtual environments

Author keywords

[No Author keywords available]

Indexed keywords

ETHICS; VIRTUAL REALITY;

EID: 34147125941     PISSN: 00163287     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.futures.2006.11.009     Document Type: Article
Times cited : (21)

References (37)
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    • (1995) Virtual Environments and Advanced Interface Design , pp. 14-57
    • Ellis, S.1
  • 3
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    • F.G. Lastowka, D. Hunter, The Laws of the Virtual Worlds, University of Pennsylvania Law School Working Paper, available online from Social Science Research Electronic Paper Collection, 2003 〈www.ssrn.com〉.
  • 6
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  • 8
    • 12344291519 scopus 로고    scopus 로고
    • Interpersonal life online
    • Lievrouw L., and Livingstone S. (Eds), Sage, London
    • Baym N. Interpersonal life online. In: Lievrouw L., and Livingstone S. (Eds). The Handbook of New Media (2002), Sage, London 62-76
    • (2002) The Handbook of New Media , pp. 62-76
    • Baym, N.1
  • 10
    • 0141740212 scopus 로고    scopus 로고
    • Media psychology 'is not yet there': introducing theories on media entertainment to the presence debate
    • Klimmt C., and Vorderer P. Media psychology 'is not yet there': introducing theories on media entertainment to the presence debate. Presence: Journal of Teleoperators and Virtual Environments 12 4 (2003) 346-359
    • (2003) Presence: Journal of Teleoperators and Virtual Environments , vol.12 , Issue.4 , pp. 346-359
    • Klimmt, C.1    Vorderer, P.2
  • 11
    • 0005411160 scopus 로고    scopus 로고
    • The cyborg's dilemma: progressive embodiment in virtual environments
    • (available online 〈www.ascusc.org/jcmc〉)
    • Biocca F. The cyborg's dilemma: progressive embodiment in virtual environments. Journal of Computer-Mediated Communication 3 2 (1997). http://www.ascusc.org/jcmc (available online 〈www.ascusc.org/jcmc〉)
    • (1997) Journal of Computer-Mediated Communication , vol.3 , Issue.2
    • Biocca, F.1
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    • At the heart of it all: the concept of presence
    • (available online 〈www.ascusc.org/jcmc〉)
    • Lombard M., and Ditton T. At the heart of it all: the concept of presence. Journal of Computer-Mediated Communication 3 2 (1997). http://www.ascusc.org/jcmc (available online 〈www.ascusc.org/jcmc〉)
    • (1997) Journal of Computer-Mediated Communication , vol.3 , Issue.2
    • Lombard, M.1    Ditton, T.2
  • 13
    • 34147174492 scopus 로고    scopus 로고
    • R. Schroeder, Copresence and interaction in virtual environments: an overview of the range of issues, in: Presence 2002: Fifth International Workshop, Porto, Portugal, October 9-11, 2002, pp. 274-295.
  • 14
    • 34147169590 scopus 로고    scopus 로고
    • A.-S. Axelsson, T. Regan, How belonging to an online group affects social behaviour-a case study of Asheron's call, in: Microsoft Research Technical Report MSR-TR-2002-07, 2002, available online at 〈www.microsoft.com/research/pubs〉.
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    • I. Heldal, The usability of collaborative virtual environments: towards and evaluation framework, Ph.D. Thesis, Chalmers University, Gothenburg, 2004.
  • 18
    • 0038303701 scopus 로고    scopus 로고
    • M. Zyda, et al., The MOVES Institute's America's Army operations game, in: ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics, 2003, pp. 219-220.
  • 21
    • 1842456993 scopus 로고    scopus 로고
    • Constructing a Gazebo: supporting team work in a tightly coupled, distributed task in virtual reality
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.