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Volumn , Issue , 2003, Pages 221-222
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Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster
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Author keywords
CAVE; CaveUT; Game Engine; Immersive Display; Unreal Tournament; Virtual Environment; VR
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Indexed keywords
COMPUTER HARDWARE;
DISPLAY DEVICES;
GAME THEORY;
INTERACTIVE COMPUTER GRAPHICS;
PERSONAL COMPUTERS;
GAME ENGINE;
VIRTUAL REALITY;
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EID: 0037628204
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/641522.641524 Document Type: Conference Paper |
Times cited : (18)
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References (4)
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