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Volumn , Issue , 2003, Pages 221-222

Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster

Author keywords

CAVE; CaveUT; Game Engine; Immersive Display; Unreal Tournament; Virtual Environment; VR

Indexed keywords

COMPUTER HARDWARE; DISPLAY DEVICES; GAME THEORY; INTERACTIVE COMPUTER GRAPHICS; PERSONAL COMPUTERS;

EID: 0037628204     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/641522.641524     Document Type: Conference Paper
Times cited : (18)

References (4)
  • 2
    • 0345806559 scopus 로고    scopus 로고
    • Game engines for scientific research
    • Lewis, C., Jacobson, J. 2002. Game Engines for Scientific Research, Communications of the ACM, 45, 1, 27-48
    • (2002) Communications of the ACM , vol.45 , Issue.1 , pp. 27-48
    • Lewis, C.1    Jacobson, J.2
  • 3
    • 0038517574 scopus 로고    scopus 로고
    • http://planetjeff.net
  • 4
    • 0038517573 scopus 로고    scopus 로고
    • http://www-2.cs.cmu.edu/̃galk/gamebots


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.