메뉴 건너뛰기




Volumn 2005, Issue , 2005, Pages 471-476

Real-time rain simulation in cartoon style

Author keywords

Cartoon rendering; Collision detection; GPU; Particle systems; Rain simulation

Indexed keywords

ANIMATION; COMPUTER SIMULATION; IMAGE ANALYSIS; MOTION ESTIMATION; PROGRAM PROCESSORS; REAL TIME SYSTEMS;

EID: 33847261673     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CAD-CG.2005.67     Document Type: Conference Paper
Times cited : (4)

References (11)
  • 1
    • 12344288750 scopus 로고    scopus 로고
    • Animation of Water Droplet Flow on Structured Surfaces
    • ISSN 1650-3686
    • Malin Jonsson, "Animation of Water Droplet Flow on Structured Surfaces", Linkoping Electronic Conference Proceedings, SIGRAD, 2002, ISSN 1650-3686. http://www.ep.liu.se/ecp/007/003/.
    • (2002) Linkoping Electronic Conference Proceedings, SIGRAD
    • Jonsson, M.1
  • 2
    • 33847262663 scopus 로고    scopus 로고
    • A Method for Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects
    • Tomoya Sato, Y. Dobashi, T. Yamamoto, "A Method for Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects", Proc. IWEC, 2002, pp. 110-117.
    • (2002) Proc. IWEC , pp. 110-117
    • Tomoya Sato, Y.1
  • 7
    • 84959133383 scopus 로고    scopus 로고
    • Stylized Haloed Outlines on the GPU
    • New York, ACM Press
    • Jorn Loviscach, "Stylized Haloed Outlines on the GPU", In SIGGRAPH 2004 Poster, New York, 2004. ACM Press.
    • (2004) SIGGRAPH 2004 Poster
    • Loviscach, J.1
  • 8
    • 0034760619 scopus 로고    scopus 로고
    • Hardware Support for Non-photorealistic Rendering, 2007
    • August
    • Ramesh Raskar, "Hardware Support for Non-photorealistic Rendering", 2007 SIGGRAPH / Eurographics Workshop on Graphics Hardware (August 2001), 2001, pp. 41-47.
    • (2001) SIGGRAPH / Eurographics Workshop on Graphics Hardware , vol.2001 , pp. 41-47
    • Raskar, R.1
  • 10
    • 78650981876 scopus 로고    scopus 로고
    • Fast and Reliable Collision Culling using Graphics Processors
    • Naga Govindaraju, Ming C. Lin and Dinesh Manocha, "Fast and Reliable Collision Culling using Graphics Processors", Proceedings of ACM VRST 2004, http://www.cs.unc.edu/Research/ProjectSummaries/RCullide-04.pdf.
    • Proceedings of ACM VRST 2004
    • Govindaraju, N.1    Lin, M.C.2    Manocha, D.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.