메뉴 건너뛰기




Volumn 12, Issue 5, 2006, Pages 1267-1274

Interactive point-based isosurface exploration and high-quality rendering

Author keywords

GPU acceleration; Hardware acceleration; Isosurface; Isosurface extraction; Point based visualization

Indexed keywords

COMPUTER HARDWARE; EDGE DETECTION; INTERPOLATION; OPTICAL RESOLVING POWER;

EID: 33845631554     PISSN: 10772626     EISSN: None     Source Type: Journal    
DOI: 10.1109/TVCG.2006.153     Document Type: Conference Paper
Times cited : (6)

References (29)
  • 2
    • 84943547254 scopus 로고    scopus 로고
    • High-quality point-based rendering on modern CPUs
    • M. Botsch and L. Kobbelt. High-quality point-based rendering on modern CPUs. Pacific Graphics, pages 335-442, 2003.
    • (2003) Pacific Graphics , pp. 335-442
    • Botsch, M.1    Kobbelt, L.2
  • 7
    • 84943541145 scopus 로고    scopus 로고
    • Iso-splatting: A point-based alternative to isosurface visualization
    • C. S. Co, B. Hamann, and K. I. Joy. Iso-splatting: A point-based alternative to isosurface visualization. Pacific Graphics, pages 325-334, 2003.
    • (2003) Pacific Graphics , pp. 325-334
    • Co, C.S.1    Hamann, B.2    Joy, K.I.3
  • 9
    • 84947806755 scopus 로고    scopus 로고
    • Using distance maps for accurate surface reconstruction in sampled volumes
    • S. Gibson. Using distance maps for accurate surface reconstruction in sampled volumes. IEEE Symposium on Volume Visualization, pages 23-30, 1998.
    • (1998) IEEE Symposium on Volume Visualization , pp. 23-30
    • Gibson, S.1
  • 11
    • 33745319263 scopus 로고    scopus 로고
    • Interpolatory refinement for real-time processing of point-based geometry
    • G. Guennebaud, L. Barthe, and M. Paulin. Interpolatory refinement for real-time processing of point-based geometry. Eurographics, pages 657-666, 2005.
    • (2005) Eurographics , pp. 657-666
    • Guennebaud, G.1    Barthe, L.2    Paulin, M.3
  • 12
    • 33745326117 scopus 로고    scopus 로고
    • Real-time ray-casting and advanced shading of discrete isosurfaces
    • M. Hadwiger, C. Sigg, H. Scharsach, K. Bühler, and M. Gross. Real-time ray-casting and advanced shading of discrete isosurfaces. Eurographics, pages 303-312, 2005.
    • (2005) Eurographics , pp. 303-312
    • Hadwiger, M.1    Sigg, C.2    Scharsach, H.3    Bühler, K.4    Gross, M.5
  • 15
    • 0036530343 scopus 로고    scopus 로고
    • Improving progressive view-dependent isosurface propagation
    • Z. Liu, A. Finkelstein, and K. Li. Improving progressive view-dependent isosurface propagation. Computers & Graphics, 26(2):209-218, 2002.
    • (2002) Computers & Graphics , vol.26 , Issue.2 , pp. 209-218
    • Liu, Z.1    Finkelstein, A.2    Li, K.3
  • 16
    • 0032254869 scopus 로고    scopus 로고
    • View dependent isosurface extraction
    • Y. Livnat and C. Hansen. View dependent isosurface extraction. IEEE Visualization, pages 175-180, 1998.
    • (1998) IEEE Visualization , pp. 175-180
    • Livnat, Y.1    Hansen, C.2
  • 18
    • 17044429699 scopus 로고    scopus 로고
    • Interactive point-based isosurface extraction
    • Y. Livnat and X. Tricoche. Interactive point-based isosurface extraction. IEEE Visualization, pages 457-464, 2004.
    • (2004) IEEE Visualization , pp. 457-464
    • Livnat, Y.1    Tricoche, X.2
  • 19
    • 0023381475 scopus 로고
    • Marching cubes: A high resolution 3D surface construction algorithm
    • W. E. Lorensen and H. E. Cline. Marching cubes: A high resolution 3D surface construction algorithm. SIGGRAPH, pages 163-169, 1987.
    • (1987) SIGGRAPH , pp. 163-169
    • Lorensen, W.E.1    Cline, H.E.2
  • 21
    • 0034449992 scopus 로고    scopus 로고
    • Surfels: Surface elements as rendering primitives
    • H. Pfister, M. Zwicker, J. v. Baar, and M. Gross. Surfels: Surface elements as rendering primitives. SIGGRAPH, pages 335-342, 2000.
    • (2000) SIGGRAPH , pp. 335-342
    • Pfister, H.1    Zwicker, M.2    Baar, J.V.3    Gross, M.4
  • 22
    • 0036734005 scopus 로고    scopus 로고
    • Object space RWA surface splatting: A hardware accelerated approach to high quality point rendering
    • L. Ren, H. Pfister, and M. Zwicker. Object space RWA surface splatting: A hardware accelerated approach to high quality point rendering. Eurographics, pages 461-470, 2002.
    • (2002) Eurographics , pp. 461-470
    • Ren, L.1    Pfister, H.2    Zwicker, M.3
  • 23
    • 0034446820 scopus 로고    scopus 로고
    • QSplal: A multiresolution point rendering system for large meshes
    • S. Rusinkiewicz and M. Levoy. QSplal: A multiresolution point rendering system for large meshes. SIGGRAPH, pages 343-352, 2000.
    • (2000) SIGGRAPH , pp. 343-352
    • Rusinkiewicz, S.1    Levoy, M.2
  • 27
    • 0031633248 scopus 로고    scopus 로고
    • Efficiently using graphics hardware in volume rendering applications
    • R. Westermann and T. Brtl. Efficiently using graphics hardware in volume rendering applications. SIGGRAPH, pages 169-177, 1998.
    • (1998) SIGGRAPH , pp. 169-177
    • Westermann, R.1    Brtl, T.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.