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Volumn 3220, Issue , 2004, Pages 55-66

Evaluating a probabilistic model of student affect

Author keywords

[No Author keywords available]

Indexed keywords

BAYESIAN NETWORKS; COMPUTER AIDED INSTRUCTION; INTELLIGENT VEHICLE HIGHWAY SYSTEMS;

EID: 33750557152     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-30139-4_6     Document Type: Article
Times cited : (41)

References (13)
  • 6
    • 15744382654 scopus 로고    scopus 로고
    • Building and Evaluating an Intelligent Pedagogical Agent to Improve the Effectiveness of an Educational Game
    • Madeira, Portugal.
    • Conati C. and Zhao X. 2004. Building and Evaluating an Intelligent Pedagogical Agent to Improve the Effectiveness of an Educational Game. International Conference on Intelligent User Interfaces 2004. Madeira, Portugal.
    • (2004) International Conference on Intelligent User Interfaces 2004.
    • Conati, C.1    Zhao, X.2
  • 8
    • 84990553353 scopus 로고
    • A Model for Reasoning about Persistence and Causation
    • Dean, T. and Kanazawa, K. 1989. A Model for Reasoning about Persistence and Causation. Computational Intelligence 5(3):142-150.
    • (1989) Computational Intelligence , vol.5 , Issue.3 , pp. 142-150
    • Dean, T.1    Kanazawa, K.2
  • 10
    • 0005335755 scopus 로고    scopus 로고
    • When Does the User of Computer Games and Other Interactive Multimedia Software Help Students Learn Mathematics?
    • Arlington, VA.
    • Klawe, M. 1998. When Does The User Of Computer Games And Other Interactive Multimedia Software Help Students Learn Mathematics? NCTM Standards 2000 Technology Conference, 1998. Arlington, VA.
    • (1998) NCTM Standards 2000 Technology Conference, 1998.
    • Klawe, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.