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Volumn 21, Issue 5, 2006, Pages 19-27
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Generating ambient behaviors in computer role-playing games
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Author keywords
[No Author keywords available]
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Indexed keywords
GAME OBJECTS;
INTERACTIVE STORIES;
PLAYING GAMES;
PROGRAMMING MODELS;
ARTIFICIAL INTELLIGENCE;
COMPUTER PROGRAM LISTINGS;
HUMAN COMPUTER INTERACTION;
INTERACTIVE COMPUTER GRAPHICS;
OBJECT RECOGNITION;
PATTERN RECOGNITION;
ANIMATION;
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EID: 33749684971
PISSN: 15411672
EISSN: None
Source Type: Journal
DOI: 10.1109/MIS.2006.92 Document Type: Review |
Times cited : (27)
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References (6)
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