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Volumn 21, Issue 5, 2006, Pages 19-27

Generating ambient behaviors in computer role-playing games

Author keywords

[No Author keywords available]

Indexed keywords

GAME OBJECTS; INTERACTIVE STORIES; PLAYING GAMES; PROGRAMMING MODELS;

EID: 33749684971     PISSN: 15411672     EISSN: None     Source Type: Journal    
DOI: 10.1109/MIS.2006.92     Document Type: Review
Times cited : (27)

References (6)
  • 3
    • 33744943354 scopus 로고    scopus 로고
    • Creating scripting languages for non-programmers
    • Charles River Media
    • F. Poiker, "Creating Scripting Languages for Non-programmers," AI Game Programming Wisdom, Charles River Media, 2002, pp. 520-529.
    • (2002) AI Game Programming Wisdom , pp. 520-529
    • Poiker, F.1
  • 6
    • 33744934293 scopus 로고    scopus 로고
    • Interactive story writing in the classroom: Using computer games
    • Simon Fraser Univ., Vancouver
    • M. Carbonaro et al., "Interactive Story Writing in the Classroom: Using Computer Games," Proc. Int'l. Digital Games Research Conf. (DiGRA 05), Simon Fraser Univ., Vancouver, 2005, pp. 323-338.
    • (2005) Proc. Int'l. Digital Games Research Conf. (DiGRA 05) , pp. 323-338
    • Carbonaro, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.