-
1
-
-
0011963351
-
Meshed atlases for real-time procedural solid texturing
-
ACM Press
-
Nathan A. Carr, John C. Hart. Meshed Atlases for Real-Time Procedural Solid Texturing. ACM Transactions on Graphics, 21(2), 106-131, ACM Press, 2002.
-
(2002)
ACM Transactions on Graphics
, vol.21
, Issue.2
, pp. 106-131
-
-
Carr, N.A.1
Hart, J.C.2
-
2
-
-
0032267245
-
Interactive display of very large textures
-
IEEE Computer Society Press
-
David Cline, Parris K. Egbert. Interactive Display of Very Large Textures. Proceedings of IEEE Visualization 1998, 343-350, IEEE Computer Society Press, 1998.
-
(1998)
Proceedings of IEEE Visualization 1998
, pp. 343-350
-
-
Cline, D.1
Egbert, P.K.2
-
4
-
-
0035008015
-
HLODs for faster display of static and dynamic environments
-
ACM Press
-
Carl Erikson, Dinesh Manocha, William V. Baxter, III. HLODs for Faster Display of Static and Dynamic Environments. Proceedings of the 2001 Symposium on Interactive 3D Graphics, 111-120, ACM Press, 2001.
-
(2001)
Proceedings of the 2001 Symposium on Interactive 3D Graphics
, pp. 111-120
-
-
Erikson, C.1
Manocha, D.2
Baxter III, W.V.3
-
5
-
-
16244367783
-
Automated texture mapping of 3D city models with oblique aerial imagery
-
IEEE Computer Society Press
-
Christian Frueh, Russel Sammon, Avideh Zakhor. Automated Texture Mapping of 3D City Models with Oblique Aerial Imagery. Proceedings of the 2nd International Symposium on 3D Data Processing, Visualization, and Transmission, 396-403, IEEE Computer Society Press, 2004.
-
(2004)
Proceedings of the 2nd International Symposium on 3D Data Processing, Visualization, and Transmission
, pp. 396-403
-
-
Frueh, C.1
Sammon, R.2
Zakhor, A.3
-
6
-
-
33749437243
-
Texture management for high-quality city walk-throughs
-
Gerd Hesina, Stefan Maierhofer, Robert F. Tobler. Texture Management for High-Quality City Walk-Throughs. Technical Report, No. 25, 2004.
-
(2004)
Technical Report
, vol.25
-
-
Hesina, G.1
Maierhofer, S.2
Tobler, R.F.3
-
14
-
-
0030709536
-
View-dependent simplification of arbitrary polygonal environments
-
ACM Press
-
David Luebke, Carl Erikson. View-Dependent Simplification of Arbitrary Polygonal Environments. Proceedings of SIGGRAPH 1997, 199-208, ACM Press, 1997.
-
(1997)
Proceedings of SIGGRAPH 1997
, pp. 199-208
-
-
David, L.1
Erikson, C.2
-
16
-
-
0021644214
-
The quadtree and related hierarchical data structures
-
ACM Press
-
Hanan Samet. The Quadtree and Related Hierarchical Data Structures. ACM Computing Surveys, 16, 187-260, ACM Press, 1984.
-
(1984)
ACM Computing Surveys
, vol.16
, pp. 187-260
-
-
Samet, H.1
-
17
-
-
0035152809
-
Texture mapping progressive meshes
-
ACM Press
-
Pedro V. Sander, John Snyder, Steven J. Gortler, Hugues Hoppe. Texture Mapping Progressive Meshes, Proceedings of ACM SIGGRAPH 2001, 409-416, ACM Press, 2001.
-
(2001)
Proceedings of ACM SIGGRAPH 2001
, pp. 409-416
-
-
Sander, P.V.1
Snyder, J.2
Gortler, S.J.3
Hoppe, H.4
-
18
-
-
0032302680
-
Rendering of multiresolution models with texture
-
Andreas Schilling, Reinhard Klein. Rendering of Multiresolution Models with Texture. Computers and Graphics, 22(6), 667-674, 1998.
-
(1998)
Computers and Graphics
, vol.22
, Issue.6
, pp. 667-674
-
-
Schilling, A.1
Klein, R.2
-
19
-
-
33749436389
-
Integrated dynamic model for multi-resolution data in three dimensional GIS
-
Wenzhong Shi, Bisheng Yang, Qinquan Li. Integrated Dynamic Model for Multi-Resolution Data in Three Dimensional GIS. Proceedings of the Joint International Symposium on Geospatial Theory, Processing, and Applications, 2002.
-
(2002)
Proceedings of the Joint International Symposium on Geospatial Theory, Processing, and Applications
-
-
Shi, W.1
Yang, B.2
Li, Q.3
-
22
-
-
11444265184
-
Scalable compression and rendering of textured terrain data
-
UNION Agency - Science Press
-
Roland Wahl, Manuel Massing, Patrick Degener, Michael Guthe, Reinhard Klein. Scalable Compression and Rendering of Textured Terrain Data, Journal of WSCG, 12(3), 521-528, UNION Agency - Science Press, 2004.
-
(2004)
Journal of WSCG
, vol.12
, Issue.3
, pp. 521-528
-
-
Wahl, R.1
Massing, M.2
Degener, P.3
Guthe, M.4
Klein, R.5
-
23
-
-
0037628323
-
Perceptually guided simplification of lit, textured meshes
-
ACM Press
-
Nathaniel Williams, David Luebke, Jonathan D. Cohen, Michael Kelley, Brenden Schubert. Perceptually Guided Simplification of Lit, Textured Meshes. Proceedings of the 2003 Symposium on Interactive 3D Graphics, 113-121, ACM Press, 2003.
-
(2003)
Proceedings of the 2003 Symposium on Interactive 3D Graphics
, pp. 113-121
-
-
Williams, N.1
Luebke, D.2
Cohen, J.D.3
Kelley, M.4
Schubert, B.5
-
24
-
-
84938878310
-
Improved batching via texture atlases
-
Charles River Media
-
Matthias Wloka. Improved Batching via Texture Atlases. ShaderX3, 155-167, Charles River Media, 2005.
-
(2005)
ShaderX3
, pp. 155-167
-
-
Wloka, M.1
|