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Volumn , Issue , 2005, Pages 28-

View-dependent rendering of multiresolution texture-atlases

Author keywords

Multiresolution textures; Realtime rendering; Texture level of detail; View dependent rendering

Indexed keywords

ANIMATION; CAMERAS; DATA STORAGE EQUIPMENT; DATA STRUCTURES; HARD DISK STORAGE; MODEL STRUCTURES; REAL TIME SYSTEMS;

EID: 33749437873     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VIS.2005.112     Document Type: Conference Paper
Times cited : (25)

References (24)
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    • Carr, N.A.1    Hart, J.C.2
  • 2
    • 0032267245 scopus 로고    scopus 로고
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  • 3
    • 0034449155 scopus 로고    scopus 로고
    • Texturing techniques for terrain visualization
    • IEEE Computer Society Press
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    • (2000) Proceedings of IEEE Visualization 2000 , pp. 207-234
    • Döllner, J.1    Baumann, K.2    Hinrichs, K.3
  • 6
    • 33749437243 scopus 로고    scopus 로고
    • Texture management for high-quality city walk-throughs
    • Gerd Hesina, Stefan Maierhofer, Robert F. Tobler. Texture Management for High-Quality City Walk-Throughs. Technical Report, No. 25, 2004.
    • (2004) Technical Report , vol.25
    • Hesina, G.1    Maierhofer, S.2    Tobler, R.F.3
  • 14
    • 0030709536 scopus 로고    scopus 로고
    • View-dependent simplification of arbitrary polygonal environments
    • ACM Press
    • David Luebke, Carl Erikson. View-Dependent Simplification of Arbitrary Polygonal Environments. Proceedings of SIGGRAPH 1997, 199-208, ACM Press, 1997.
    • (1997) Proceedings of SIGGRAPH 1997 , pp. 199-208
    • David, L.1    Erikson, C.2
  • 16
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    • The quadtree and related hierarchical data structures
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    • Hanan Samet. The Quadtree and Related Hierarchical Data Structures. ACM Computing Surveys, 16, 187-260, ACM Press, 1984.
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    • Samet, H.1
  • 18
    • 0032302680 scopus 로고    scopus 로고
    • Rendering of multiresolution models with texture
    • Andreas Schilling, Reinhard Klein. Rendering of Multiresolution Models with Texture. Computers and Graphics, 22(6), 667-674, 1998.
    • (1998) Computers and Graphics , vol.22 , Issue.6 , pp. 667-674
    • Schilling, A.1    Klein, R.2
  • 22
    • 11444265184 scopus 로고    scopus 로고
    • Scalable compression and rendering of textured terrain data
    • UNION Agency - Science Press
    • Roland Wahl, Manuel Massing, Patrick Degener, Michael Guthe, Reinhard Klein. Scalable Compression and Rendering of Textured Terrain Data, Journal of WSCG, 12(3), 521-528, UNION Agency - Science Press, 2004.
    • (2004) Journal of WSCG , vol.12 , Issue.3 , pp. 521-528
    • Wahl, R.1    Massing, M.2    Degener, P.3    Guthe, M.4    Klein, R.5
  • 24
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    • Improved batching via texture atlases
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    • Matthias Wloka. Improved Batching via Texture Atlases. ShaderX3, 155-167, Charles River Media, 2005.
    • (2005) ShaderX3 , pp. 155-167
    • Wloka, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.