-
1
-
-
33749031780
-
-
Accessed Sept. 10, 2005
-
ALLWORDS 2005. Definition of entertaining, http://www.allwords.com/word-entertain-ing.html, Accessed Sept. 10, 2005.
-
(2005)
Definition of Entertaining
-
-
-
2
-
-
33748989477
-
-
Accessed Aug. 15, 2005
-
BALACHANDRAN, A., RABUYA, L.C., SHINDE, S., AND TAKALKAR, A. 2000. Introduction to modeling and simulation systems: Historical perspectives, http://www.uh.edu/~lcr3600/simulation/historical.html. Accessed Aug. 15, 2005.
-
(2000)
Introduction to Modeling and Simulation Systems: Historical Perspectives
-
-
Balachandran, A.1
Rabuya, L.C.2
Shinde, S.3
Takalkar, A.4
-
3
-
-
0003990308
-
-
Prentice-Hall, Englewood Cliffs, NJ, 1984
-
BANKS, J. AND CARSON, J.S. 1984. Discrete-Event System Simulation. Prentice-Hall, Englewood Cliffs, NJ, 1984.
-
(1984)
Discrete-event System Simulation
-
-
Banks, J.1
Carson, J.S.2
-
4
-
-
0030151484
-
Virtual reality for driving simulation
-
May 1996
-
BAYARRI, S., FERNANDEZ, M., AND PEREZ, M. 1996. Virtual reality for driving simulation. Commun. ACM 39, 5 (May 1996), 72-76.
-
(1996)
Commun. ACM
, vol.39
, Issue.5
, pp. 72-76
-
-
Bayarri, S.1
Fernandez, M.2
Perez, M.3
-
5
-
-
33749014869
-
-
Accessed Aug. 30, 2005
-
BRAINYDICTIONARY. 2005. Definition of interesting, http://www.brainydictionary.com/words/in/interesting 179688.html. Accessed Aug. 30, 2005.
-
(2005)
Definition of Interesting
-
-
-
6
-
-
84909251141
-
-
Accessed Sept. 10, 2005
-
BREAKAWAY. 2003. Peloponnesian war. http://www.socialimpactgames.com/modules.php?op=modload& name=News&file=article&sid=84&mode=thread&order=1&thold=0. Accessed Sept. 10, 2005.
-
(2003)
Peloponnesian War
-
-
-
7
-
-
8744264683
-
Some elements relating to children's play and adult simulation/gaming
-
1999
-
BROUGERE, G. 1999. Some elements relating to children's play and adult simulation/gaming. Simulation & Gaming 30, 2 (1999), 134-146.
-
(1999)
Simulation & Gaming
, vol.30
, Issue.2
, pp. 134-146
-
-
Brougere, G.1
-
8
-
-
33749020232
-
-
Accessed Sept. 10, 2005
-
CODEMASTERS. 1990. Pro tennis simulator. http://www.thelegacy.de/Museum/1295/. Accessed Sept. 10, 2005.
-
(1990)
Pro Tennis Simulator
-
-
-
9
-
-
33749015946
-
-
DDRFreak, Accessed Aug.15, 2005
-
DDRFREAK. 2005. DDRFreak. http://www.ddrfreak.com/aboutddr.php. Accessed Aug.15, 2005.
-
(2005)
-
-
-
10
-
-
33749031779
-
-
Accessed Sept. 10, 2005
-
DEC. 2005. Digital Equipment Corporation VAX. http://en.wikipedia.org/wiki/Digital_Equipment_ Corporation#VAX_Computer_series, Accessed Sept. 10, 2005.
-
(2005)
Digital Equipment Corporation VAX
-
-
-
11
-
-
11544303962
-
Getting graphics in gear - Graphics and dynamics in driving simulation
-
ACM, New York
-
DEYO, R., BRIGGS, J., AND DOENGES, P. 1988. Getting graphics in gear - Graphics and dynamics in driving simulation. In Proceedings of the 15th Annual Conference on Computer Graphics and Interactive techniques (SIGGRAPH 98). ACM, New York, 317-326.
-
(1988)
Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH 98)
, pp. 317-326
-
-
Deyo, R.1
Briggs, J.2
Doenges, P.3
-
12
-
-
33748998139
-
-
Gran Tourismo 4, Gamespot Accessed March 30, 2005
-
ECKBERG, B. 2005. Gran Tourismo 4, Gamespot. http://www.gamespot.com/ps2/driving/granturismo4/review4.html. Accessed March 30, 2005.
-
(2005)
-
-
Eckberg, B.1
-
13
-
-
33748987578
-
-
Accessed Sept. 10, 2005
-
ELECTRONICARTS. 2005. TheSims2.com. http://thesims2.ea.com/. Accessed Sept. 10, 2005.
-
(2005)
-
-
-
15
-
-
33749004462
-
-
Accessed Sept. 10, 2005
-
ESI. 2004. PAM-CRASH 2G. http://www.esi-group.com/SimulationSoftware/NumericalSimulation/features. html. Accessed Sept. 10, 2005.
-
(2004)
PAM-CRASH 2G
-
-
-
16
-
-
33748988685
-
-
Accessed Sept. 10, 2005
-
ESIMGAMES. 2004. Steel beast professional, http://www.steelbeasts.com/. Accessed Sept. 10, 2005.
-
(2004)
Steel Beast Professional
-
-
-
20
-
-
33749011641
-
-
Accessed Sept. 10, 2005
-
FRAXIS. 2005. Civilization III: Home, http://www.civ3.com. Accessed Sept. 10, 2005.
-
(2005)
Civilization III: Home
-
-
-
21
-
-
33749028658
-
-
Accessed Sept. 12, 2005
-
FREEDICTIONARY. 2005. Simulation games. http://encyclopedia.thefreedictionary.com/Simulation%20game. Accessed Sept. 12, 2005.
-
(2005)
Simulation Games
-
-
-
22
-
-
33749013221
-
-
Accessed Sept. 10, 2005
-
GARCIA, I., MOLLA, R., AND CAMAHORT, E. 2004. Introducing discrete simulation into games. http://www.ercim.org/publication/Ercim_News/enw5/garcia.html. Accessed Sept. 10, 2005.
-
(2004)
Introducing Discrete Simulation into Games
-
-
Garcia, I.1
Molla, R.2
Camahort, E.3
-
24
-
-
0039982329
-
Individual and group learning of the Highway Code: Comparing board game and traditional methods
-
1998
-
GRAY, A.R., AND TOPPING, K.J. 1998. Individual and group learning of the Highway Code: Comparing board game and traditional methods. Educational Research 40, 1 (1998), 45-53.
-
(1998)
Educational Research
, vol.40
, Issue.1
, pp. 45-53
-
-
Gray, A.R.1
Topping, K.J.2
-
26
-
-
0025541942
-
Simulation for design, test and evaluation, and training - Reconciling the differences
-
O. Balci et al. eds.
-
HUGHES, R.G. 1990. Simulation for design, test and evaluation, and training - Reconciling the differences. In Proceedings of the 1990 Winter Simulation Conference. O. Balci et al. eds., 231-236.
-
(1990)
Proceedings of the 1990 Winter Simulation Conference
, pp. 231-236
-
-
Hughes, R.G.1
-
27
-
-
0030390707
-
Stochastic weather simulation: Overview and analysis of two commonly used models
-
1996
-
JOHNSON, G.L., HANSON, C.L., P.HARDEGREE, S., AND BALLARD, E.B. 1996. Stochastic weather simulation: Overview and analysis of two commonly used models. J. Applied Metereology 35, 10 (1996), 1878-1896.
-
(1996)
J. Applied Metereology
, vol.35
, Issue.10
, pp. 1878-1896
-
-
Johnson, G.L.1
Hanson, C.L.2
Hardegree, P.S.3
Ballard, E.B.4
-
29
-
-
34247330409
-
Not just fun and games - Internet games as a training medium
-
Accessed Aug. 25, 2005
-
KASVI, J.J. 2000. Not just fun and games - Internet games as a training medium. Learning with computerised simulation games. http://www.knowledge.hut.fi/people/jkasvi/NJFAG.PDF. Accessed Aug. 25, 2005.
-
(2000)
Learning with Computerised Simulation Games
-
-
Kasvi, J.J.1
-
30
-
-
28344439928
-
Literature review in games and learning
-
Accessed Aug. 25, 2005
-
KIRRTEMUR, J. AND MCFARLANCE, C. 2004. Literature review in games and learning. A report for NESTA Futurelab. http://www.nestafuturelab.org/research/reviews/08_01.htm. Accessed Aug. 25, 2005.
-
(2004)
A Report for NESTA Futurelab
-
-
Kirrtemur, J.1
Mcfarlance, C.2
-
32
-
-
33749024106
-
-
Lavamind, Accessed Aug. 15, 2005
-
LAVAMIND. 2005. Lavamind, htp://www.lavamind.com/index.htm. Accessed Aug. 15, 2005.
-
(2005)
-
-
-
33
-
-
33749018754
-
Formal design tools - Emergent complexity & emergent narrative
-
San Jose, CA, 2000
-
LEBLANC, M. 2000. Formal design tools - Emergent complexity & emergent narrative. In Proceedings of the Game Developer's Conference (San Jose, CA, 2000).
-
(2000)
Proceedings of the Game Developer's Conference
-
-
Leblanc, M.1
-
34
-
-
0345806559
-
Game engines in scientific research
-
2000
-
LEWIS, M. AND JACOBSON, J. 2002.Game engines in scientific research. Commun. ACM 45, 1 (2000), 27-31.
-
(2002)
Commun. ACM
, vol.45
, Issue.1
, pp. 27-31
-
-
Lewis, M.1
Jacobson, J.2
-
36
-
-
33749008452
-
-
Accessed Sept. 10, 2005
-
LUCASARTS. 2000. Star Wars Episode 1: Racer, http://www.lucasarts.com/products/starwarsracer/default.htm. Accessed Sept. 10, 2005.
-
(2000)
Star Wars Episode 1: Racer
-
-
-
39
-
-
33749039399
-
Teaching tips. Creating games for the physical education learning center
-
1998
-
MARTIN, E., STORK, S., AND SANDERS, S. 1998.Teaching tips. Creating games for the physical education learning center. J. Physical Education, Recreation and Dance 69, 4 (1998), 9-11.
-
(1998)
J. Physical Education, Recreation and Dance
, vol.69
, Issue.4
, pp. 9-11
-
-
Martin, E.1
Stork, S.2
Sanders, S.3
-
41
-
-
33748987840
-
-
MechWarrior 4. Accessed Sept. 10, 2005
-
MICROSOFT. 2005a.. MechWarrior 4. http://www.microsoft.com/games/mechwarrior4/. Accessed Sept. 10, 2005.
-
(2005)
-
-
-
42
-
-
33749030129
-
-
Accessed Sept. 10, 2005
-
MICROSOFT. 2005b. Microsoft Xbox. http://www.microsoft.com/xbox/. Accessed Sept. 10, 2005.
-
(2005)
Microsoft Xbox
-
-
-
43
-
-
3042637603
-
Using construction kits, modeling tools and system dynamics simulations to support collaborative discovery learning
-
2002
-
MILRAD, M. 2002.Using construction kits, modeling tools and system dynamics simulations to support collaborative discovery learning. Educational Technology and Society 5, 4 (2002), 76-87.
-
(2002)
Educational Technology and Society
, vol.5
, Issue.4
, pp. 76-87
-
-
Milrad, M.1
-
44
-
-
33749026295
-
-
Accessed Sept. 10, 2005
-
NINTENDO. 2005. Nintendo Gamecube. http://www.nintendo.com/techspecgen. Accessed Sept. 10, 2005.
-
(2005)
Nintendo Gamecube
-
-
-
45
-
-
33749003051
-
-
Accessed Sept. 10, 2005
-
NOPTEL. 2005. Noptel Marksmanship products. http://www2.noptel.fi/eng/mil/index.php?doc=3_ products/1_index. Accessed Sept. 10, 2005.
-
(2005)
Noptel Marksmanship Products
-
-
-
46
-
-
33749015145
-
-
Accessed Sept. 10, 2005
-
NOVALOGIC. 1999. Delta Force 2. http://www.novalogic.com/games.asp?GameKey=DF2. Accessed Sept. 10, 2005.
-
(1999)
Delta Force
, vol.2
-
-
-
48
-
-
0032256567
-
Introduction to military training simulation: A guide for discrete event simulationists
-
(Washington, DC, 1998), D.J. Medeirros et al., eds
-
PAGE, E.H. AND SMITH, R. 1998. Introduction to military training simulation: A guide for discrete event simulationists. In Proceedings of the Winter Simulation Conference (Washington, DC, 1998), D.J. Medeirros et al., eds.
-
(1998)
Proceedings of the Winter Simulation Conference
-
-
Page, E.H.1
Smith, R.2
-
49
-
-
33749004461
-
-
Accessed Sept. 10, 2005
-
PANDEMIC. 2003. Full Specrum Warrior. http://www.socialimpactgames.com/modules.php?op= modload&name=News&file=article&sid=93&mode=thread&order= 1&thold=0. Accessed Sept. 10, 2005.
-
(2003)
Full Specrum Warrior
-
-
-
50
-
-
33749013784
-
Distinct types of simulation games
-
IS 490, University of Tennessee. Accessed Aug. 15, 2005
-
PAYNE, J. 2005. Distinct types of simulation games. Course Information on Information Environments, IS 490, University of Tennessee. http://web.utk.edu/~jpayne17/HelpLadies/Types%20of%20Simulation% 20Games.htm. Accessed Aug. 15, 2005.
-
(2005)
Course Information on Information Environments
-
-
Payne, J.1
-
52
-
-
84869137779
-
Design and evaluation challenges of serious games
-
(Portland, OR, April 2-7, 2005). ACM, New York
-
RAYBOURN, E. 2005. Design and evaluation challenges of serious games. In Proceedings of the ACM CHI 2005 Conference (Portland, OR, April 2-7, 2005). ACM, New York, 2049-2050.
-
(2005)
Proceedings of the ACM CHI 2005 Conference
, pp. 2049-2050
-
-
Raybourn, E.1
-
54
-
-
0345878243
-
Stop playing games
-
1999
-
SALOPEK, J.J. 1999. Stop playing games. Training and Development 53, 2 (1999), 28-38.
-
(1999)
Training and Development
, vol.53
, Issue.2
, pp. 28-38
-
-
Salopek, J.J.1
-
55
-
-
58149253742
-
Games and simulations - Theoretical underpinnings
-
Vancouver, B.C., 2005
-
SAUVE, L., RENAUD, L., AND KAUFMAN, D. 2005. Games and simulations - Theoretical underpinnings. In Proceedings of the Digital Games Research Association Conference 2005 (Vancouver, B.C., 2005).
-
(2005)
Proceedings of the Digital Games Research Association Conference 2005
-
-
Sauve, L.1
Renaud, L.2
Kaufman, D.3
-
56
-
-
33748999224
-
-
Accessed April 2001
-
SEMLER, S. 2004. Games vs. simulations. http://www.learningsim.com/content/lsnews/games_sims.html. Accessed April 2001.
-
(2004)
Games Vs. Simulations
-
-
Semler, S.1
-
57
-
-
33749001654
-
-
Accessed Aug.27, 2005
-
SERIOUSGAMES. 2005a. The serious games initiative. http://www.seriousgames.org. Accessed Aug.27, 2005.
-
(2005)
The Serious Games Initiative
-
-
-
58
-
-
33749012496
-
-
Accessed Sept. 10, 2005
-
SERIOUSGAMES. 2005b. Serious games summit. http://www.seriousgamessummit.com/. Accessed Sept. 10, 2005.
-
(2005)
Serious Games Summit
-
-
-
59
-
-
0020844913
-
A unifiying view of hybrid simulation/analytic models and modeling
-
1983
-
SHANTIKUMAR, J.G. AND SARGENT, R.G. 1983. A unifiying view of hybrid simulation/analytic models and modeling. Operations Research 31, 6 (1983), 1030-1052.
-
(1983)
Operations Research
, vol.31
, Issue.6
, pp. 1030-1052
-
-
Shantikumar, J.G.1
Sargent, R.G.2
-
61
-
-
33748990539
-
-
Playstation 2. Accessed Sept. 10, 2005
-
SONY. 2005. Playstation 2. http://www.playstation.com/. Accessed Sept. 10, 2005.
-
(2005)
-
-
-
62
-
-
33748991946
-
-
Educational Technology Publications., Englewood Cliffs, NJ, 1980
-
STOLOVITCH, H.D. AND THIAGARAJAN, S. 1980. Frame Games. Educational Technology Publications., Englewood Cliffs, NJ, 1980.
-
(1980)
Frame Games
-
-
Stolovitch, H.D.1
Thiagarajan, S.2
-
63
-
-
33748992814
-
-
Racing Sims 3. Accessed Sept. 10, 2005
-
UBISOFT. 2005. Racing Sims 3.http://www.ubi.com/AU/Games/Info.aspx?pId=575. Accessed Sept. 10, 2005.
-
(2005)
-
-
-
64
-
-
33748995040
-
-
Accessed Sept. 10, 2005
-
WIKIPEDIA. 2005. Game mechanic. http://en.wikipedia.org/wiki/Game_mechanic. Accessed Sept. 10, 2005.
-
(2005)
Game Mechanic
-
-
-
67
-
-
0038303701
-
The MOVES Institute's America's army operations game
-
(Monterey, CA, 2003), ACM, New York
-
ZYDA, M., MAYBERRY, A., WARDYNSKI, C., SHILLING, R., AND DAVIS, M. 2003. The MOVES Institute's America's army operations game. In Proceedings of the 2003 Symposium on Interactive 3D Graphics (Monterey, CA, 2003), ACM, New York.
-
(2003)
Proceedings of the 2003 Symposium on Interactive 3D Graphics
-
-
Zyda, M.1
Mayberry, A.2
Wardynski, C.3
Shilling, R.4
Davis, M.5
|