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Volumn 2006, Issue , 2006, Pages 73-77

The role of computer science in digital production arts

Author keywords

Computer graphics; Computer science education; Curriculum design; Special effects

Indexed keywords

COMPUTER SCIENCE EDUCATION; CURRICULUM DESIGN; GAMING INDUSTRIES; SPECIAL EFFECTS PRODUCTION;

EID: 33748959877     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (11)
  • 1
    • 20444433229 scopus 로고    scopus 로고
    • Game design & programming concentration within the computer science curriculum
    • Coleman, R., Krembs, M., Labouseur, A., and Weir, J. "Game design & programming concentration within the computer science curriculum," SIGCSE Bulletin, 37(1), 2005, 545-550.
    • (2005) SIGCSE Bulletin , vol.37 , Issue.1 , pp. 545-550
    • Coleman, R.1    Krembs, M.2    Labouseur, A.3    Weir, J.4
  • 2
    • 0002118954 scopus 로고    scopus 로고
    • Constructivism: Implications for the design and delivery of instruction
    • D. Jonassen (Ed.), Simon & Schuster/Macmillan
    • Cunningham, D., and Duffy, T. "Constructivism: implications for the design and delivery of instruction," in D. Jonassen (Ed.), Handbook of Research for Educational Communications and Technology, Simon & Schuster/Macmillan, 1996, 170-198.
    • (1996) Handbook of Research for Educational Communications and Technology , pp. 170-198
    • Cunningham, D.1    Duffy, T.2
  • 11
    • 20444462439 scopus 로고    scopus 로고
    • Using image processing projects to teach CS1 topics
    • Wicentowski, R., and Newhall, T. "Using image processing projects to teach CS1 topics," SIGCSE Bulletin, 37(1), 2005, 287-291.
    • (2005) SIGCSE Bulletin , vol.37 , Issue.1 , pp. 287-291
    • Wicentowski, R.1    Newhall, T.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.