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1
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18844376482
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Controlling virtual humans using PDAs
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Taiwan
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Gutiérrez, M., Vexo, F. and Thalmann, D., Controlling Virtual Humans Using PDAs, Proc 9th International Conference on Multimedia Modelling (MMM'03), Taiwan, 2003.
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Proc 9th International Conference on Multimedia Modelling (MMM'03)
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Gutiérrez, M.1
Vexo, F.2
Thalmann, D.3
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2
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33748711168
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Avatars in networked virtual environments
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Capin, T.K., Pandzic, I.S. and Magnenat-Thalmann, N., Avatars In Networked Virtual Environments, John Wiley and Sons, 1999.
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(1999)
John Wiley and Sons
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Capin, T.K.1
Pandzic, I.S.2
Magnenat-Thalmann, N.3
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3
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84866606124
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Advanced real-time collaboration over the internet
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Seoul, Korea
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Joslin, C., Molet, T., Thalmann, N. M., Advanced Real-Time Collaboration Over The Internet, Proc. ACM Symposium on Virtual Reality Software and Technology, Seoul, Korea, pp. 25-32, 2000.
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Proc. ACM Symposium on Virtual Reality Software and Technology
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Joslin, C.1
Molet, T.2
Thalmann, N.M.3
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18844366786
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Interacting with virtual agents in mixed reality interactive storytelling
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Kloster Irsee, Germany
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Cavazza, M., Martin, O., Charles, F., Mead, S.J. and Marichal, X., Interacting With Virtual Agents In Mixed Reality Interactive Storytelling, Proc. Intelligent Virtual Agents, Kloster Irsee, Germany, 2003.
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Proc. Intelligent Virtual Agents
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Cavazza, M.1
Martin, O.2
Charles, F.3
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Marichal, X.5
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5
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45149131890
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Stable real-time interaction between virtual humans and real scenes
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Banff, AL, Canada
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Vacchetti, L., Lepetit, V., Papagiannakis, G., Ponder, M. and Fu, P., Stable Real-Time Interaction Between Virtual Humans And Real Scenes, 3DIM 2003, Banff, AL, Canada, 2003.
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3DIM 2003
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Vacchetti, L.1
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Papagiannakis, G.3
Ponder, M.4
Fu, P.5
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Agents that talk and hit back: Animated agents in augmented reality
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Washington DC, Nov 2-5
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Barakonyi, I., Psik, T. and Schmalstieg, D., Agents That Talk And Hit Back: Animated Agents In Augmented Reality, Proc. Third IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), Washington DC, Nov 2-5, pp. 141-150, 2004.
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Proc. Third IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR)
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Barakonyi, I.1
Psik, T.2
Schmalstieg, D.3
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7
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0003412870
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ISO/IEC 14496-1:1999, Systems, Amendment 1, December
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ISO/IEC 14496-1:1999, Coding Of Audio-Visual Objects, Systems, Amendment 1, December 1999.
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Coding of Audio-visual Objects
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8
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ISO/IEC 14496-2:1999, Visual, Amendment 1, December
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ISO/IEC 14496-2:1999, Coding Of Audio-Visual Objects, Visual, Amendment 1, December 1999.
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Coding of Audio-visual Objects
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9
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0034517531
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Very low bitrate coding of virtual human animation in MPEG-4
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New York, NY
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Capin, T.K., Petajan, E. and Ostermann, J., Very Low Bitrate Coding Of Virtual Human Animation In MPEG-4, Proc. IEEE International Conference on Multimedia and Expo (ICME), New York, NY, Vol. 2, 2000.
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Capin, T.K.1
Petajan, E.2
Ostermann, J.3
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10
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Efficient modeling of virtual humans in MPEG-4
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New York, NY, July
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Capin T.K., Petajan, E. and Ostermann, J., Efficient Modeling Of Virtual Humans In MPEG-4, Proc. IEEE International Conference on Multimedia and Expo (ICME), New York, NY, July 2000.
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Capin, T.K.1
Petajan, E.2
Ostermann, J.3
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11
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Controlling and efficient coding of MPEG-4 compliant avatars
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Santorini, Greece
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Capin, T.K. and Thalmann, D., Controlling And Efficient Coding Of MPEG-4 Compliant Avatars, Proc. IWSNHC3DI'99, Santorini, Greece, 1999.
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Proc. IWSNHC3DI'99
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Capin, T.K.1
Thalmann, D.2
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12
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A distributed multi-user virtual space system
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Endo, M., Yasuda, T., Yokoi, S., A Distributed Multi-user Virtual Space System, IEEE Computer Graphics and Applications, Vol. 23, No. 1, pp. 50-57, 2003.
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Endo, M.1
Yasuda, T.2
Yokoi, S.3
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A spatial hierarchical compression method for 3D streaming animation
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Monterey, California, USA
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Hijiri, T., Nishitani, K., Cornish, T., Naka, T. and Asahara, S., A Spatial Hierarchical Compression Method For 3D Streaming Animation, Proc. Fifth Symposium on Virtual Reality Modeling Languages (Web3D-VRML), Monterey, California, USA, pp. 95-101, 2000.
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Nishitani, K.2
Cornish, T.3
Naka, T.4
Asahara, S.5
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14
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Adaptation of facial and body animation for MPEG-based architectures
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Giacomo, T., Joslin, C., Garchery, S. and Magnenat-Thalmann, N., Adaptation Of Facial And Body Animation For MPEG-Based Architectures, Proc International Conference on Cyberworlds, pp. 221, 2003.
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Proc International Conference on Cyberworlds
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Giacomo, T.1
Joslin, C.2
Garchery, S.3
Magnenat-Thalmann, N.4
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15
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84857520777
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Animated impostors for real-time display of numerous virtual humans
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Springer, Berlin
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Aubel, A., Boulic, R. and Thalmann, D., Animated Impostors For Real-Time Display Of Numerous Virtual Humans, Proc. First Intl. Conf. Virtual Worlds, (VW-98), Vol. 1434, Springer, Berlin, pp. 14-28, 1998.
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Virtual character definition and animation within the MPEG-4 standard
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M. Strintzis, N. Sarris (Eds.), (Chapter 2), IRM Press, Hershey, PA
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Preda, M., Salomie, A., Preteux, F. and Lafruit, G., Virtual Character Definition And Animation Within The MPEG-4 Standard, in M. Strintzis, N. Sarris (Eds.), 3D Modeling And Animation: Synthesis And Analysis Techniques For The Human Body (Chapter 2), IRM Press, Hershey, PA, pp. 27-69, 2004.
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MPEG-4 human virtual body animation
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M. Bourges-Sévenier (Ed.), (Chapter 9), Prentice Hall, Upper Saddle River, NJ
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Preda, M. and Preteux, F., MPEG-4 Human Virtual Body Animation, in M. Bourges-Sévenier (Ed.), MPEG-4 Jump-Start (Chapter 9), Prentice Hall, Upper Saddle River, NJ, 2002.
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Preda, M.1
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Advanced virtual humanoid animation framework based on the MPEG-4 SNHC standard
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Mykonos, Greece
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Preda, M. and Preteux, F., Advanced Virtual Humanoid Animation Framework Based On The MPEG-4 SNHC Standard, Proc. EUROIMAGE International Conf. Augmented, Virtual Enviroments And Three-Dimensional Imaging (ICAV3D'01), Mykonos, Greece, pp. 311-314, 2001.
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Preda, M.1
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18844462601
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Concepts for a combined use of personal digital assistants and large remote displays
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Magdeburg, Germany
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Kruppa, M. and Krüger, A., Concepts For A Combined Use Of Personal Digital Assistants And Large Remote Displays, Proc. Simulation and Visualization, Magdeburg, Germany, pp. 349-361, 2003.
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