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Volumn 2006, Issue , 2006, Pages 57-63

Spherical billboards and their application to rendering explosions

Author keywords

Billboards; Particle systems; Shader programming

Indexed keywords

CAMERAS; COMPUTER SIMULATION; GEOMETRY; GRAPHICAL USER INTERFACES; IMAGE QUALITY; IMAGE SEGMENTATION;

EID: 33748666868     PISSN: 07135424     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (12)

References (21)
  • 2
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    • Light reflection functions for simulation of clouds and dusty surfaces
    • J. F. Blinn. Light reflection functions for simulation of clouds and dusty surfaces. In SIGGRAPH '82 Proceedings, pages 21-29, 1982.
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    • Blinn, J.F.1
  • 3
    • 84975647207 scopus 로고
    • Physical reasonable analytic expression for single-scattering phase function
    • W. Cornette and J. Shanks. Physical reasonable analytic expression for single-scattering phase function. Applied Optics, 31(16):31-52, 1992.
    • (1992) Applied Optics , vol.31 , Issue.16 , pp. 31-52
    • Cornette, W.1    Shanks, J.2
  • 9
    • 33745291021 scopus 로고    scopus 로고
    • GPU simulation and rendering of volumetric effects for computer games and virtual environments
    • J. Krüger and R. Westermann. GPU simulation and rendering of volumetric effects for computer games and virtual environments. Computer Graphics Forum, 24(3):685-693, 2005.
    • (2005) Computer Graphics Forum , vol.24 , Issue.3 , pp. 685-693
    • Krüger, J.1    Westermann, R.2
  • 11
    • 33748663613 scopus 로고    scopus 로고
    • Fire in the vulcan demo
    • Fernando R., editor. Addison-Wesley
    • H. Nguyen. Fire in the vulcan demo. In Fernando R., editor, GPU Gems, pages 359-376. Addison-Wesley, 2004.
    • (2004) GPU Gems , pp. 359-376
    • Nguyen, H.1
  • 12
    • 0020779822 scopus 로고
    • Particle systems - Techniques for modelling a class of fuzzy objects
    • W. T. Reeves. Particle systems - techniques for modelling a class of fuzzy objects. In SIGGRAPH '83 Proceedings, pages 359-376, 1983.
    • (1983) SIGGRAPH '83 Proceedings , pp. 359-376
    • Reeves, W.T.1
  • 15
    • 1542357022 scopus 로고    scopus 로고
    • Nailboards: A rendering primitive for image caching in dynamic scenes
    • G. Schaufler. Nailboards: A rendering primitive for image caching in dynamic scenes. In Eurographics Workshop on Rendering, pages 151-162, 1997.
    • (1997) Eurographics Workshop on Rendering , pp. 151-162
    • Schaufler, G.1
  • 17
    • 0029182696 scopus 로고
    • Depiction of fire and other gaseous phenomena using diffusion processes
    • J. Stam and E. Fiume. Depiction of fire and other gaseous phenomena using diffusion processes. In ACM SIGGRAPH 95, pages 129-136, 1995.
    • (1995) ACM SIGGRAPH 95 , pp. 129-136
    • Stam, J.1    Fiume, E.2
  • 18
    • 33748649939 scopus 로고    scopus 로고
    • 2.5 dimensional impostors for realistic trees and forests
    • Kim Pallister, editor, Charles River Media
    • G. Szijártó. 2.5 dimensional impostors for realistic trees and forests. In Kim Pallister, editor, Game Programming Gems 5, pages 527-538. Charles River Media, 2005.
    • (2005) Game Programming Gems , vol.5 , pp. 527-538
    • Szijártó, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.